BUG: on Whirlwind scoring million shot, after activating "Lite million" award, register "score quck multiball millon" standard goal without even activating multiball mode.
BUG: on Champion Pub beer mugs inlays are doing little rotations and "start fight" squeeze a little on second from left lane (to the rope training) when they flashing.
lol!!
"They can't survive on Gottliebs"
"Lot's of Gottliebs and Sterns. I don't think the game would survive very long under those circumstances."
..did you forget what here is game that "survive" only on Zaccaria's tables? XD
i think as long as EM are little easy to do than some SS tables (in most cases here no toys or complex rules) but here not everyone who like to see EM in regular table packs, FS can start to release EM machines for TPA as alternative table packs (another catalog near "Season one" and "Season...
but how we can rely on opinion of noobs who dont even know how to select reward during video mode - on TotAN they firstly start puch ABXY buttons (switching between camera views) because they thought what you need push button "at right time" - so typical for consoles, lol ;)
and now seriously -...
BUG: on Twilight Zone Gumball 2way combo standard goal did not register until i relaunch TPA (failed several times - here still was Combo screen on DMD on completion. so table saw it, but TPA didnt)
BUG: on Champion Pub ball went through Rope Training without stopping for it, and few seconds after that Rope started to circle while ball was in playfield.
looks like Champion Pub does not save Rope mode Champion score - i had 30, but after i did 20+ on my another game it entered this number as...
BUG: on Class 1812 after completing standard goals unlocked wizard achievement instead.
and it looks like on Class 1812 i completed (it was registered in goals menu list) wizard goal (7x Multiplier) in the same game in which i completed standard goals.
i think something wrong is with other head.
but maybe FH with working DMD could be fun - you must start kickstarter for this project.
the biggest problem with textures in TPA - many of them are incorrect or misplaced.
i confirm bug "11-005: Ball gets stuck at entrance to upper ball lock" on Black Knight - got this 2 times.
and "11-010: Table locks often eject locked balls shortly after locking them" - ball can ride through lock pocket at upper playfield very often.
BUG: on Centaur most of inlays have a distorted / different font / rotated lit versions relating to unlit versions of them. for example x1-x5 modifier inlays and "release" inlay near right pocket entry.
BUG: on Creature from the Black Lagoon left and right outlanes have wrong textures when they are flashing (look like arrow shaped inlays whith black and white stripes near them).
i think atleast most of people are happy because all last new tables are what they had voted for ))
only one thing scare me a little - then probably first next bally will be Black Rose XD
the problem is when many people launch TPA (on PC) they get gamepad in hands - so may be better to have some seasons and favourites tabs in your tables section
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