Heres a screen shot with some lamps lit. I put arrows in to point out where the changes were made. BK is still up for review on more changes in the future.
Hey Spoonman,
For some reason I was thinking everyone was talking about the Sound Settings, regarding the XMB music player is not one of the features we implemented.
Hey PiN WiZ,
I checked it out on our real table and the same thing happens depending on the ball speed. So no change should be needed for the post collision there.
As much as I wanted Kratos3,
The controls were updated to my knowledge, which my supervisors should be bringing up an upcoming meeting(regarding all platforms). I have discussed several changes with our Vita programmer and we both are aiming to change it but it won't come with the mega patch...
Hey Pin Wiz,
From what I remember, thats how the real tables post is, the post does stick out on the left side of the inner ball lock lane. I will look into it on Monday though and give you a reply.
Hey Tann,
What is the custom ball bug?
The White Water Bug has evaded us, however since all of the tables will have new Rez.files, were highly confident that with the new updated White Water, (completely different Rez file) will resolve the issue. We tried to recreate this problem by bringing...
The "Post" bugs were fixed in AFM and Cactus Canyon. For those that don't know, the Post Collisions were sticking out to far causing the ball to deflect into the center drain.
Thats the way it was designed Eegah, you shouldnt have to do it in one sitting. You do have 3 credits(one when you start the table). You can always play the challenge another day by "load"ing. If you opt out early the data should saved and you can continue but, it will cost you a credit ;) It's...
Is that with a season pass or just table pack purchase? When this bug was first introduced with White Water, we had five employees bring in there personal PS3's to try and recreate it. I was told none of them were able to reproduce it but I was able to get it to happen once on my test kit. I'll...
Hey grasshopper,
I understand where your coming from and it's still something I got my supervisor pushing for. It's just the timing right now with our current projects will not allow us to pull resources to fix it in time for the mega patch. With that said, these issues have been rekindled in a...
Hi spoonman,
There is a Sound setting that will be in the mega patch. You can change the volume of the SFX, Table Music, and Menu Music.
Hi Kratos3,
I have brought this to the attention of our artist because I had also noticed that we had three different table environments. The third would be...
Hello Forum members,
Just wanted to keep in touch and let you know where were at with the mega patch. We talked with Sony today about submitting the mega patch as it was supposed to go in today but it will get pushed back to next Tuesday. So were pretty much getting in our last fixes. I tried...
Hello Forum Members,
Just wanted to stop in and show you all some of our progress with the Mega Patch.
Big Shot:
Big Shot After:
Cactus Canyon Before:
Cactus Canyon After:
The mega patch for Vita is pretty much the same as PS3, it was made to address several bug issues, increase...
Changes are coming, heres a quick screen shot of one change. Im aiming for a brighter lighting pass and a complete lamp re-texture. Heres a picture of the sword re-texture thats not currently in everyone's build. We will continue to look at it and try to get some more juice in this old Knight.
Changes are coming, heres a quick screen shot of one change. Im aiming for a brighter lighting pass and a complete lamp re-texture. I'll try and post some more of the update tomorrow.
Night and Day, ya thats a big difference. I joined the team after PHOF. I'll bring this up to our art team and see what answers I can get. And thanks for all the videos and info!
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