Hello phillyforreally,
I apologize for the bug you encountered. This is happening when the user hits X or select during the number match which will cause the emulation to think you are adding credits. So it's basically adding players as your are hitting X and the game doesn't recognize that...
Hi PiN WiZ,
You can send them to me, Rob@farsightstudios.com or in a private message here if you want.
Tales from the Crypt !!, once we determine the necessary steps for properly implementing the new patch and once it is available, we will send out a notification. From what I was told, it...
Hi PostedUp,
Just wanted to let you know since Im testing the mega patch, all the tables have been touched up with the Vita and several of the tables that were running below 60 frames per second should be on par now. Im still in the process of testing it but it looks and plays alot better from...
Hi TimRex,
In regards to the bug;
"While continuing to play the game, once it gets to player 2 - the UI element shows the title texture across the full width of the screen - somewhat stretched and in entirely the wrong location (See video 1m5s)."
We have implemented a Skip feature for the...
Hello Niel,
I have entered the three bugs you listed into our data base. Thank you for your input!
And hello stone,
I have been testing PS4 all morning trying to determine what the cause of the stutter is but I have yet to experience it. Have you noticed if it still occurs if your lower your...
Hello TimRex,
In response to the bugs you have posted;
1. I'm unable to access the table instructions while I'm playing a game, the option simply isn't there (0m28s)
2. While I'm viewing the 'wizard goals' I can use the up/down control and trigger the item selection noise, even though there...
General Game Bugs
1. Room brightness selection doesn't save after restarting the game. (Confirmed)
2. Controller vibration doesn't work. (Confirmed)
3. Sound quality issues. (Confirmed)
4. Initial entry background seems stretched out. Should have more rounded corners. (Photo) (Confirmed)
I will...
Hello forum members,
This issue has been addressed in another forum. The problem discovered was that the ball was hitting the right side post as it exited the loop on the right side which causes the ball to deflect between the flippers and drain. I have pushed for this to be fixed and it should...
In regards to the remaining bugs listed,
Vita is going through an overhaul which is planned to address many performance and art issues.
The event cameras are currently bugged and the fix is pending.
As for the wizard goal "Score a Multi-Ball Double Jackpot", testing has shown that this...
Hello Sean,
Thanks for maintaining these bugs, I hope to be more active in these forums and to get these bugs resolved since we aim for a 0 bug list. Here is what I will be reporting in our database from your current list
ART ISSUES:
23-501: Black line in middle of playfield
First reported...
Helllo Skill_Shot,
After testing it the collisions reported that as the ball was rolling down the wall, it collided with the rubber post which was causing the ball to drain down the middle. Even though the post is not sticking out, the collision for the object is. I just double checked that...
Hello Skill_Shot,
This is still a bug that needs to be addressed so thank you for posting. Unlocking the camera on a different table then returning to the table with the event camera saved as "off", the camera will still go to the "event". Since the option menu event camera is displayed as off...
Thanks for the input and I have passed this along! I was hired 3 months ago and I noticed these issues when testing TPA with Vita. These bugs have been entered into our database and I am using this forum as evidence to the developer that Portrait mode needs to be fixed. Again thank you for your...
I'll be sure to go through all the table and provide a list for our developers. Basically once I have a test build I will be going through and testing all the tables and reporting any issues found.
Thanks! that helps a lot! I am able to reproduce this but the collision happens further down near the alien. It appears there is a rubber post the ball is colliding with that alters it's path.
Thanks!
There should not be any unseen collision as described. Whether the game is too easy or difficult, we try our best to emulate the real table. If there isn't a bump on the real table, there shouldn't be in the game.
In regards to the ball going up the left side and hitting something...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.