Scared Stiff is meant to be easy and loopable as a real table also. You have to do more than just loop ramps to progress, especially when the Crate starts needing dozens of hits. Scared Stiff needs bug-fixing for the crate and lost balls more than it needs difficulty tuning.
These are the...
This. CFTBL does this more than any other table. It happened to me too. My faffing around on Creature had scores in the 50B range several times, then when I cracked down to really try (prioritizing KISS for the extra balls), I went infinite past 200B to the leaderboard #1.
CFTBL has such a...
I do exactly the same thing, except swap steps 4 and 5 - try the Snack Bar for the girl before trying KISS because that's the safer shot for me.
In the super jackpot stage, I prefer to shoot Move Your Car from the left flipper rather than the right, and keep both balls in circulation rather...
The single biggest aspect about scoring on CFTBL: The jackpot value permanently doubles when you collect a super while the base value is not yet over 400M. Your fourth SJ is worth 8x as much as your first. That's where the inflationary cliff jump scoring comes from. One SJ at 4x gets your...
I don't have any problem with upper flipper shots in TPA. They're easier than the real thing. I hit the super jackpot on Ripley's at will. It can take some fiddling with camera angles and event/zoom settings to get good visibility on the flipper in question, but once that's dialed in, upper...
One game takes long enough, now you want me to play five 12-hour games in a row for a Twilight Zone leaderboard slot?
Thing is, trying to juggle them will keep them in play less long. This is a fundamental fallacy for novice players, all the type who say "I just want to keep the ball in...
What are those machines? They're not what we know from TPA and Stern and Williams. They're smaller and I can't see flippers in them. They look like pachinko-style shooting, in roughly a Safecracker pinball form factor. Is this a Mexican thing?
Yes. It's quadratic. In fact, 0 -> 700M would be the same time and effort as 700M -> 2800M. Where linear scoring would go 0 -> X -> 2X, quadratic progression goes 0 -> X -> 4X. (Not exactly true since not all score elements are quadratic, but broadly so in the later game when the progressive...
Same for both High Speeds, which are much more impressive with the backbox light toppers.
For Hurricane's crazy full table ramp, look at TOTAN and NGG. Did those convert to TPA? Somewhat so but they lose some of the impact. Same goes for TZ's gumball as a roughly similar mechanism to the...
Tarek was always better than me, he has plenty of scores like that Big Shot that I can't touch. He just took a year to get around to playing enough tables to add up to a high enough ranking. I'm not trying to pass him again.
Road Show for season 5 definitely makes more sense than cramming together so many of the best Williams DMDs here in season 4 (TAF, Getaway, Jackbot, maybe Safecracker). But it may not be the opener. Look at the previous season openers: Dr Dude, Fish Tales, Phantom. None were exactly a...
T2 is badly screwed up difficulty wise too, thanks to the easy center standup shot to complete all 3 by a railroaded rebound. Cycling the escape route for EBs is supposed to be tough and risky, not automatic whenever you want.
But STTNG of the kickstarter tables seems pretty accurate on...
It is weird how both golf tables are so polarizing. The pinballing is fine quality in each. They both have an interesting layout, great flow, and unique shots found on no other table. Both games have scoring that comes across as unbalanced but still works well once you understand how it fits...
Not really, NGG was a year before CC, and also predated Monster Bash which is rock solid as far as anyone knows. CC is really the only one that was left unfinished. Unless you also count Champion Pub's bug with Ultimate Challenge knockouts.
I've seen the lock problem on TPA NGG too, but I...
I'm not familiar with that bolded bit? I thought you had to grind the center ramp all the way for both locks. If there's any shortcut with Buzz, I think it's only early in the game for the first couple multiballs.
Heh, understatement. The jackpot starts at 2.5M and raises throughout the game...
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