Thanks for posting this. Personally, I find that our UI covers the necessary bases, but the UX is lacking... considering the confusion that many users have.
My first instinct is that UI buttons only look at the "oldest" touch in the list. Hmm...
Edit: not oldest, whichever touch has index 0 in the touch array.
The event camera on mobile devices still needs to be set.
Looks like he didn't add T2 conditions into his controller code.
Whoops, need to hook those sounds up. :)
Thanks for the feedback. I've entered/made sure that these are in our bug database.
I added an exit button and a fullscreen/windowed button to the main menu a few weeks back and I've set up free play & table of the month. I'm a little nervous about submission and review. :P
The Mac app store has been having lag on and off lately. Normally it only takes 1~5 seconds to retrieve in-app purchase data from the store, but I've experienced times of up to 5 minutes these past few days. :confused:
Not sure if this is related or just coincidental to your issue.
I am both fascinated and horrified by this... >_<
Cirqus Voltaire must be the "correct" one. The 't' curls up a lot and matches the general font of the user interface. *__*
Kind of funny how this happened. The table we have in the studio has the plastic piece broken/missing between that screw and the flipper. I guess that lead to drawing half of the top of the metal post. :P
All better~ (fix will be in next update)
Looking at the code, it should still add the score to your local high scores and allow you to enter initials for it.
However, it shouldn't allow you to get goals, post to the leaderboards, or get hall of fame points.
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