We were able to get touch controls to work. Unfortunately, the DLL it requires isn't supported on Win XP. If I released the build with that in, Win XP users could no longer play at all. I haven't had time to work on a fix for that. So for now its disabled.
We were planning to submit a few weeks ago. In fact, I have most of our content setup for submission. I told production staff that I thought we would be ready in a week (that was before the newsletter went out). Then we found a few bugs that we can't ship with. So I've been working on...
Adding more people usually hurts the schedule. Someone or more than someone would have to get any new programmers up to speed on how everything works. That would take time away from us, and the gain would be less than if we did it ourselves.
Usually when adding a new programmer, they aren't...
I did all the gameplay programming on Xbox 360 when we started the project. That gameplay code was ported to every other platform. The engine code (graphics etc) were written for each platform individually. We use an in house cross platform engine. So you could say that the iOS, Android...
PC Version engine was written years ago and is based on DirectX 9 tech and the PC's at that time. When Sony asked us to be a launch title on PS4, we created a new graphics engine for PS4 that could do the fancier lighting. To put this on PC requires an engine upgrade. Which takes quite a lot...
The current texture is 512x512. I tried looking for a 1024 version, but so far haven't found it. And the artist who made it no longer works here, so it's quite possible he never added it to source control.
We at roughly 4.5 GB now. Each season add's about 1GB.
I second the other suggestions on buying a standard hard drive as a 2nd drive. You can get a high quality 1TB drive for under $60, and a 2TB for $115 (pricing on newegg for Western Digital Blue)
Load times are pretty short on TPA, so...
This is most likely what happened. I think they sometimes type over bad source art to clean it up. More common on older tables since the art is usually faded or damaged.
The scared stiff backglass is multiple layers with alpha. I think an artist accidentally erased the bats/spiders from the...
I haven't done any PS4 submission work, so I'm not sure what's involved in the patching process. Many of the consoles make it really hard (or impossible) to fix stuff like this. I'm not sure where PS4 is in that regard.
Patching on Steam is one of the easiest. I would need an upgraded art...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.