Each ball reflection requires rendering the scene 6 times. (one for each side of the cube map). This rendering is done in real time. So it renders that every frame. If you have one ball on the table, it will do 7 table renders per frame (one for the game and 6 for the ball). If you have say...
Released Version 1.30.12
Version 1.30.12
- Fixed Cirqus hud toggle
- Fixed plunger to work with analog stick
- Fixed mist multiball bug which ended turn
Version 1.30.11
- Removed "Love Never Dies" hud
Version 1.30.10
- Instruction fixes on Ripleys and Lights Camera Action
- Fixed plunger...
Is this table running slightly slow or does it feel like half speed (30fps vs 60fps)
What settings are you using and what CPU/GPU do you have?
Do you have pro mode?
FYI, If the game runs slighly slow...like say 50fps vs 60fps, then it's a CPU issue. If it runs at 30fps, then it' most likely...
Fair question.
Goal Detection on Gorgar took me about 2 hours to redo, I was having issues with the last goal, so I put it off until I'd have more time. Probably another hour of work. Then testing+bug fixing, could be a few hours of bug fixes if there are any. Or it could just be good.
Goal...
Bobby asked me about it (probably right after the call). I'll give you the update.
Gorgar is mostly done, just one more goal and a bunch of testing.
Black Hole needs audio extracted and has a few issues with getting it to work. Then I have to redo all the goal detection.
Black Knight needs...
I made an Xbox 360 build for submission, our QA found a bunch of bugs. I've been going through fixing those bugs in between each table release.
As soon as we get a build that we're happy with we will submit it to Microsoft.
I don't want to give a timeframe because if we miss it then we just...
When I play on PC, Xbox 360 or PS4 they all 3 feel the same to me. Only difference to me is I'm not a fan of the PS4 controller. I prefer the Xbox 360 controller.
Backglass rendering is good. Have it setup for most tables (except the last few we did). I also am testing a rendering method to render the playfield so it looks correct on the main screen. The method seems to work but I still have to test it on the actual cabinet.
It's a really large title update (adding in the last 2 years of tables), so it's quite complicated. I finally got the last major issue with the title update working so it just needs testing before we can submit.
Has nothing to do with Xbox One.
New build is live. Here is the changelist.
Version 1.29.11
- Fixed table of the month
Version 1.29.10
- Added Diner
- Fixed High Roller Casino Pro Tips translations
- Fixed super duper mega extreme jackpot goal for HRC
- TOM - replay gives goal for extra ball
- Fixed vibration on Teed...
I believe it will fix that as well. It also fixes the issue where if you pull back and plunge sometimes the ball would act like it wasn't hit.
If you still see plunger issues after friday's release let me know and we'll look into it some more.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.