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  1. M

    Version 1.28.11 released

    There is an issue if you press enter/A too fast on match sequence it is the equivilant of pressing the start button which starts a new game. This causes teh game state to get out of sync with the UI. I don't have a good fix for that yet.
  2. M

    Version 1.28.11 released

    Released 1.28.12 which mainly fixes the slot machine LED's.
  3. M

    Bug High Roller Casino LED Sign On Slot Machine Not Working

    Not sure what happened to it. I'll fix it on monday.
  4. M

    TPA to Return to XBox 360

    I believe so. I have the build all ready to go. Having an issue with testing the title update and I've been trying to get help with it since the beginning of June. Soon as that is resolved, I imagine we'll be in submission within a few days.
  5. M

    Version 1.28.11 released

    Thanks. Our new programmer, Scott, did some of the fixes.
  6. M

    High Roller Casino ~Twitchstream~

    Some platforms take longer for the release to be available. Steam is out. iOS and Android should be soon. Newsletter to follow after all are out.
  7. M

    Version 1.28.11 released

    Version 1.28.12 released New build is out today with High Roller Casino. Also quite a few bug fixes. Version 1.28.13 - Fixed HRC showing up as Season 1 table when trying to purchase season - Fixed Craps goal Version 1.28.12 - Fixed slot machine leds - Previous reported circus fix wasn't...
  8. M

    Game Order

    At one point I added Ace High resource and stub code, but it's not playable.
  9. M

    Hello everyone!

    Don't try to trick the new guy. :) Btw, Scott has been helping out fixing bugs. You'll see some of his fixes in Friday's release (Android/PC) and in a patch in a week or so on iOS.
  10. M

    Game Order

    I see what you are trying to do there... Yeah. We actually had the Bride table here when we did the PHOF version for Xbox 360 and PS3.
  11. M

    TPA to Return to XBox 360

    Having trouble getting support from MS on an issue.
  12. M

    Game Order

    Sorry, They aren't necessarily in the order we released them. They are in an order based on when someone said "the next few tables are ___" and I added a whole bunch at a time. There are also ID's for tables we haven't done because at one point someone said we were planning to do them, but...
  13. M

    Game Order

    I can explain the order difference. I'm not sure how involved it is to fix since it's not my code. I'll pass on the suggestion though. Each table has an ID number. The first table is Gorgar at ID = 1. Next table is Pin*Bot = 2 and so on up until we get to TOTAN which is 11, MM is 12, NGG...
  14. M

    High Roller Casino ~Twitchstream~

    2 left, we had 4 still here, a new programmer started yesterday, another next week.
  15. M

    High Roller Casino ~Twitchstream~

    2 Programmers here at FarSight? Where did you hear this?
  16. M

    PC - Bug Balls phase through the separator into the manual plunger.

    Should be fixed in next release. I might not have gotten the fix in time for the ios submission.
  17. M

    Multiball stuck in plunger-cam

    Should be fixed in next update.
  18. M

    system requirements

    Just for reference, If multiball causes issues, setting Ball Reflection to Low should fix it. High means update all ball reflections every frame (which is essentially a table render 6 times per ball.) Low means only update one ball per frame, so the reflection gets a bit "choppy" with multiple...
  19. M

    system requirements

    I'm not as familiar with ATI/AMD cards. I would suggest trying Ball Reflection High, Texture Filtering 16x Aniso, Post Processing On (unless you prefer the off look), and 8x MSAA for Anti Aliasing. If it runs slow, then drop the AA down to 4x and the Texture Filtering to 8x Aniso or 4x Aniso.
  20. M

    system requirements

    Do you know which graphics card you have?

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