There is an issue if you press enter/A too fast on match sequence it is the equivilant of pressing the start button which starts a new game. This causes teh game state to get out of sync with the UI. I don't have a good fix for that yet.
I believe so. I have the build all ready to go. Having an issue with testing the title update and I've been trying to get help with it since the beginning of June. Soon as that is resolved, I imagine we'll be in submission within a few days.
Version 1.28.12 released
New build is out today with High Roller Casino. Also quite a few bug fixes.
Version 1.28.13
- Fixed HRC showing up as Season 1 table when trying to purchase season
- Fixed Craps goal
Version 1.28.12
- Fixed slot machine leds
- Previous reported circus fix wasn't...
Don't try to trick the new guy. :)
Btw, Scott has been helping out fixing bugs. You'll see some of his fixes in Friday's release (Android/PC) and in a patch in a week or so on iOS.
Sorry, They aren't necessarily in the order we released them. They are in an order based on when someone said "the next few tables are ___" and I added a whole bunch at a time. There are also ID's for tables we haven't done because at one point someone said we were planning to do them, but...
I can explain the order difference. I'm not sure how involved it is to fix since it's not my code. I'll pass on the suggestion though.
Each table has an ID number. The first table is Gorgar at ID = 1. Next table is Pin*Bot = 2 and so on up until we get to TOTAN which is 11, MM is 12, NGG...
Just for reference, If multiball causes issues, setting Ball Reflection to Low should fix it. High means update all ball reflections every frame (which is essentially a table render 6 times per ball.) Low means only update one ball per frame, so the reflection gets a bit "choppy" with multiple...
I'm not as familiar with ATI/AMD cards. I would suggest trying Ball Reflection High, Texture Filtering 16x Aniso, Post Processing On (unless you prefer the off look), and 8x MSAA for Anti Aliasing.
If it runs slow, then drop the AA down to 4x and the Texture Filtering to 8x Aniso or 4x Aniso.
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