I haven't seen it recently, but I believe the rendering tech is similar to PS3. I know the engine guy was finishing up the post processing.
I would imagine once it's finished up we'll post screenshots or video.
The way the code was written, you need to have hit all 14 drop targets during a single ball.
Not sure if we need to change the wording on the goal or set it so if you score >= 14k you get the goal. I'll ask the design team.
Just curious if this is happen after you quit a game? More specifically if you quit during a bonus countdown at the end of a ball, then play the next game.
Someone posted about this on facebook. We answered that they are going through each tier and sending out messages. It's possible we haven't gotten to your tier yet.
Just to clarify. My work PC is a Q6600 CPU which is 2.4ghz. That's not the minimum requirement.
I don't know the min requirement yet cause we don't have any slower hardware to test on. I imagine we'll do a beta then we'll have a good idea what kind of hardware we support.
A perfect example of a bug from allowing operators menu is one we found early on. When playing normally, the game looks for the string "GAME OVER" on the display to know the game has ended. If you change the language in the operator menu to German, "GAME OVER" never appears. Instead...
Pro menu allows you to change settings using the operators menu. Also gives you access to ball control and a special camera you can pan around and look at the table more closely.
If the person is using pro mode their scores do not get posted to the leaderboards. This is the only way to keep the leaderboards fair. Scores posted on leaderboards can only happen from default non pro settings, that way everyone on the leaderboards plays with the same setup.
http://digitalpinballfans.com/showthread.php/2189-Farsight-comes-clean-on-issues-with-360-platform
From Facebook:
We are working out the above issues. As soon as we get that solved DLC should be out.
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