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  1. M

    Bug Drop Targets Not Resetting + No End of Ball Bonus

    It was punishment for your impatience. =)
  2. M

    TPA Wii U version info?

    I haven't seen it recently, but I believe the rendering tech is similar to PS3. I know the engine guy was finishing up the post processing. I would imagine once it's finished up we'll post screenshots or video.
  3. M

    Bug 14.000 bonus standard goal

    I modified the code so it now will award the goal if you get 14k or more in the bonus. This will be fixed in the next release.
  4. M

    Bug Standard goals 1 and 2

    This will be fixed in the next build. I had the goals swapped. Thanks for reporting this.
  5. M

    Bug 14.000 bonus standard goal

    The way the code was written, you need to have hit all 14 drop targets during a single ball. Not sure if we need to change the wording on the goal or set it so if you score >= 14k you get the goal. I'll ask the design team.
  6. M

    Bug Drop Targets Not Resetting + No End of Ball Bonus

    I just confirmed that if you quit while it was adding the bonus, the next game the targets wouldn't reset on the first ball. I have a fix for this.
  7. M

    Bug Drop Targets Not Resetting + No End of Ball Bonus

    Just curious if this is happen after you quit a game? More specifically if you quit during a bonus countdown at the end of a ball, then play the next game.
  8. M

    TPA Wii U version info?

    I can add that we have it running on Wii-U. And we are excited about releasing it.
  9. M

    how many tz kickstarter supporters have gotten an email about rewards

    Someone posted about this on facebook. We answered that they are going through each tier and sending out messages. It's possible we haven't gotten to your tier yet.
  10. M

    Farsight comes clean on issues with 360 platform

    Just to clarify. My work PC is a Q6600 CPU which is 2.4ghz. That's not the minimum requirement. I don't know the min requirement yet cause we don't have any slower hardware to test on. I imagine we'll do a beta then we'll have a good idea what kind of hardware we support.
  11. M

    TPA Wii U version info?

    We don't have dates yet. We will let everyone know once we find out.
  12. M

    Elvira and Gofers just went LIVE !

    From the newsletter
  13. M

    Rom Coin Door Option

    A perfect example of a bug from allowing operators menu is one we found early on. When playing normally, the game looks for the string "GAME OVER" on the display to know the game has ended. If you change the language in the operator menu to German, "GAME OVER" never appears. Instead...
  14. M

    Bug Android Version 1.6.0 Bugs And Feedback

    Pro menu allows you to change settings using the operators menu. Also gives you access to ball control and a special camera you can pan around and look at the table more closely.
  15. M

    Bug Android Version 1.6.0 Bugs And Feedback

    If the person is using pro mode their scores do not get posted to the leaderboards. This is the only way to keep the leaderboards fair. Scores posted on leaderboards can only happen from default non pro settings, that way everyone on the leaderboards plays with the same setup.
  16. M

    Pinball Arcade now on Steam Greenlight!

    Thanks for the suggestion, I forwarded it on to management.
  17. M

    Confirmed upcoming tables

    Since we scripted Big Shot (no rom to emulate), we made the code allow 4 players.
  18. M

    Vindictus Just Keeps Getting Better!

    Slacker. :p My thanks to Joshua as well, GW2 is quite fun.
  19. M

    Farsight comes clean on issues with 360 platform

    http://digitalpinballfans.com/showthread.php/2189-Farsight-comes-clean-on-issues-with-360-platform From Facebook: We are working out the above issues. As soon as we get that solved DLC should be out.
  20. M

    General questions

    I'll see if I can get it in by release.

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