Yes, that is why we can't give out any information other than we are working on it.
Getting a publisher requires contracts, which requires lawyers. I have never seen a lawyer that likes to get things done quickly.
The powerball starts as default as the 3rd ball in the gumball machine. If you don't quit, the game will remember where the ball location is in consecutive games. You'll need to load the gumball 3 times to get the powerball out.
If you quit (either to main menu, or quit during a game) the...
The visual mesh and the collision mesh are completely different. So what you see doesn't actually affect where the ball goes.
I haven't gotten a ball stuck, but I think I know something that could cause it. I'll look into that tomorrow.
Porting to the Window 8 Surface with Intel processors is extremely easy (it runs the PC version). The phone and other tablets using ARM chips would need a recompile and probably some code work.
It's not just a matter of finding a publisher, there is paperwork, dealing with lawyers and other legalities that need to be dealt with to transfer publishing to another entity.
We don't have anything currently set up to fire multiple balls in different directions. I never actually tried more than one ball, but the code is setup to have on direction. I might have to add some more functionality to it.
I'll ask our iOS guy. The scores are divided by a defined amount for each table to get the HOF score. In the case of TOTAN it should divide by 350,000, which would have given you 571 points.
I haven't done more with the bugs compilations because we now have Stephen who goes through all the bug posts and puts them in our database.
I'm sorry about the frustration, but we are working to improve the game. In between tables I sometimes have a day or two of time to work on some bugs so...
The lamps we have are the wrong color. Either cause our machine is a prototype or someone changed them.
We are correcting thier colors to what the original production models were. When we put together a table it goes to Josh Sharpe for review, and he lets us know all the visual issues as well...
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