That's correct. The Title Update shows up when you launch the game an Xbox System dialog appears telling you there is an update, if you refuse the update you are disconnected from xbox live. If you download it, it's stored in a separate location from the original game.
The original executable...
For Xbox 360, a Title Update (Patch) is downloaded to a separate location, then applied overtop the original executable (which remains untouched). This is to prevent the game breaking if a download fails somehow. The original game is always there, the patch is just applied overtop at runtime...
Exactly. No menu assets to access the tables from. And also the code to handle the special objects on the table is part of the executable. Each table requires some special code to get it to work properly.
DLC takes about 3 days for approval, but it won't work without a code update. So...
I would imagine we could require that you have the latest or you can't play a tournament. Hopefully we can convince Microsoft that , that is the only fair way to do it. I know we can lock someone out of a tournament, if the tournament included a table they didn't own.
It shouldn't be, since the assets are a separate download, you may be asked to re-download them. The only real pain is that we have to write the code to handle whether or not the player downloads the newer assets or stays with the old ones.
The Title Update itself is just the executable and...
I just wanted to clarify something about our previous submission that failed due to Title Update size. We didn't fail because we tried to include the DLC tables in the title update, we failed because we were trying to patch the assets for the original 4 launch tables (Tales, Black Hole...
I would imagine the licensing for the tables themselves includes language so the licensor can't revoke it later. This whole thing would be like saying the Twilight Zone license holders could remove the license from Bally, and then if you had that pinball table in your house, someone would come...
I've been able to get #2 to happen, I have a solution that should fix #1 and #2, not sure about #3 since I couldn't reproduce it. For now we're disabling the special frankenstein camera until we have a better solution.
I'm not sure if the Frank camera was in the beta?
PHOF wasn't on iOS or Android. The issue is that on the console you can have flipper and plunger controls that are separate and active at the same time because you have a controller. So when a new ball is ejected you can use the stick to plunge while still using the flippers. Because the...
Are you guys seeing this while there are multiple balls on the table? It's supposed to go to that camera when the ball goes up the ramp and locks at the post, then Frankenstein rotates down. Then right before releasing the balls it comes out of that camera.
I need to know if it's never...
To do 3D, we would probably need to run at 30fps, because you have to render the scene twice. Pinball is hard to play at 30fps, vs 60.
We discussed supporting 3D awhile back, but I think it's been a low priority. So I'm not sure if we will end up doing it or not.
I did see a really cool TV...
I probably wasn't clear when I stated "I dont know about the spacing issue". What I meant was, I didn't know if someone was currently fixing it. I was aware that it was an issue.
It's an art issue, not something I could fix myself.
Also, I do read a lot of posts on here. I don't always have...
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