The fact that it's a title update and not a game or dlc, I'm not sure it will take a long time after approval.
The DLC itself has been approved for weeks.
It's always good to send to support@pinballarcade.com. When those get read, they get entered into our bug database and assigned to the appropriate person.
I develop all the tables on Xbox first. Then they get ported to the other tables.
Because the graphics processor on PS3 is different than Xbox, it uses a different method for doing post processing. The Xbox version was submitted with the lighting blown out, before the PS3 versions lighting...
The mesh represents the surface of the physics objects. The wireframe you see is just outlines of each polygon. We used triangles to represent meshes because they are the simplest geometric shape that can be used to represent any other shape.
We wrote our own physics engine built specifically...
When you say hang, do you mean the game froze, or there was no ball ejected to continue?
If it's the latter, did you try plunging even though it wasn't in the plunger cam?
The difference between a pac man game you make at home and a game like pinball arcade is the code base on pinball is hundreds of thousands of lines of code, and thousands of source code files. Pinball is more complicated than you give credit. Not to mention 1000's of combinations of events...
I don't remember off the top of my head all the improvements the artists have done.
I've also been working on some other tech, but I don't want to give out any details till we have it working in game.
The blown out lighting has been fixed. The tech used is different (DirectX vs SPU Effects). I'm not sure if we plan to redo the post processing, the lighting looks really good on the next release. Once it's out, let us know what you think.
Pin*Bot was the first table I played multiple times. My dad bought one when I was about 15. So for years we had it in the basement.
The funny thing is, I had no idea what all the rules were until we implemented it in PHOF.
Just to let you know the 2 balls in the plunger issue has been fixed and will be in a future update. Unfortunatly it got fixed after the submission to Sony.
Usually it happens on the first ball, if it does, if you quit and restart it should go away.
Steve Ellenoff has been working on Williams System 11 emulation, once that is working he should be able to get System 3 to 11 working as far as I know. Then we can modify Gorgar to use full System 6 emulation.
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