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  1. M

    DLC Release Date

    The fact that it's a title update and not a game or dlc, I'm not sure it will take a long time after approval. The DLC itself has been approved for weeks.
  2. M

    CV colors and XBOX curious

    The color is set randomly each time you load in from the main menu into the table.
  3. M

    Gorgar Upper Right Lane Clear Plastic Suggestion

    It's always good to send to support@pinballarcade.com. When those get read, they get entered into our bug database and assigned to the appropriate person.
  4. M

    Gorgar Upper Right Lane Clear Plastic Suggestion

    Not sure how that got missed. I let the artists know.
  5. M

    General Illumination

    I develop all the tables on Xbox first. Then they get ported to the other tables. Because the graphics processor on PS3 is different than Xbox, it uses a different method for doing post processing. The Xbox version was submitted with the lighting blown out, before the PS3 versions lighting...
  6. M

    DLC Release Date

    The Title Update is still in submission with Microsoft. Other than that there isn't any news to report.
  7. M

    CV colors and XBOX curious

    There is a green. 7 Colors, randomy chosen: Aqua, Blue, Green, Orange, Pink, Red, Yellow.
  8. M

    Polygons

    The mesh represents the surface of the physics objects. The wireframe you see is just outlines of each polygon. We used triangles to represent meshes because they are the simplest geometric shape that can be used to represent any other shape. We wrote our own physics engine built specifically...
  9. M

    Bug Completion of first Circus round loads multiple balls in the plunger

    We found another issue that caused this. Should be good in the next build.
  10. M

    PS3 - Bug game hangs when ball drains

    When you say hang, do you mean the game froze, or there was no ball ejected to continue? If it's the latter, did you try plunging even though it wasn't in the plunger cam?
  11. M

    Another eternity until DLC 1 is released.

    The difference between a pac man game you make at home and a game like pinball arcade is the code base on pinball is hundreds of thousands of lines of code, and thousands of source code files. Pinball is more complicated than you give credit. Not to mention 1000's of combinations of events...
  12. M

    Another eternity until DLC 1 is released.

    Yes, it was implemented on Xbox 360 first. There are 7 colors, Aqua, Blue, Green, Orange, Pink, Red, Yellow.
  13. M

    Another eternity until DLC 1 is released.

    I don't remember off the top of my head all the improvements the artists have done. I've also been working on some other tech, but I don't want to give out any details till we have it working in game.
  14. M

    Another eternity until DLC 1 is released.

    I think you will be happy. It's way improved. On Theater for example you can read the 8 illusion lamps when they are lit.
  15. M

    Another eternity until DLC 1 is released.

    The blown out lighting has been fixed. The tech used is different (DirectX vs SPU Effects). I'm not sure if we plan to redo the post processing, the lighting looks really good on the next release. Once it's out, let us know what you think.
  16. M

    Best of the Bots?

    Pin*Bot was the first table I played multiple times. My dad bought one when I was about 15. So for years we had it in the basement. The funny thing is, I had no idea what all the rules were until we implemented it in PHOF.
  17. M

    PS3 DLC Impressions

    Just to let you know the 2 balls in the plunger issue has been fixed and will be in a future update. Unfortunatly it got fixed after the submission to Sony. Usually it happens on the first ball, if it does, if you quit and restart it should go away.
  18. M

    PS3 DLC Impressions

    Yes, it's random each time you go into the table. There are 7 colors.
  19. M

    ROM emulation, why is it so important?

    Welcome. I don't know the status of Gottlieb emulation
  20. M

    ROM emulation, why is it so important?

    Steve Ellenoff has been working on Williams System 11 emulation, once that is working he should be able to get System 3 to 11 working as far as I know. Then we can modify Gorgar to use full System 6 emulation.

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