I used to drive it in a Subaru Impreza WRX when we would go to Big Sur, and it was fun until you got stuck behind someone, which was about ever 60 seconds of driving.
My wife is from Sonoma. We visit her family there a few times a year when we can.
I've done some experiments with different lighting tech for GI, and have something that was working pretty well on Xbox 360. I'm hoping to implement it in the future.
Yes I meant GeForce 6 series. Like the 6600 or 6800. I thought some of the really high end 5 series, like FX5900 supported shader model 3.0.
The Xbox 360 GPU is a 48 core GPU with Shader Model 3 support. If you have a similar graphics card, you should be able to get roughly Xbox 360...
We plan to put options in for graphics settings. At launch we should have options for AA and resolution. As we update we'll add in options for things like lighting and texture details.
Cabinet settings will come out sometime after launch. Need more time to get all that working.
I believe...
Not quite...
Source assets are the same, but the output isn't. The textures are compressed for the consoles. On PC they won't be. So they will look cleaner. Also the consoles can only do 2xAA, on PC you should be able to do up to 16x depending on your GPU.
I'm also hoping to do more...
I've never done portrait on an Xbox 360 title, so I'm not sure how hard it would be. To do portrait I need to tell the engine to render that way (need to add engine support), then we need to create portrait versions of the screens, so all the UI is positioned properly. Then for Xbox we need to...
Placeholder art (made by myself). It'll get replaced by the art staff before we ship.
Currently we use the Xbox360 to assemble the tables. Then it gets converted to other platforms. Going from Xbox to PC takes very little time, since the source assets are essentially the same. Going from...
I don't think we'll have full cabinet support (multiple displays, etc) done by the time it launches. As for simple portrait view, it may be in by the time we release. Not sure how long it'll take for Steam to greenlight it.
From what I understand we will be able to release when we want, so it...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.