It really frustrates me that Farsight give about >...< this much notice before running these. I would have loved to catch this one. The last one was great fun, and I got stuff done for Android as a result of the requests.
Good news, mate.
Thanks to Mike Reitmeyer, Firepower and Central Park now have animated rollover switches. Even the star switches animate now!
This was added into Android 22b. The wire switches are a black color on mobile so far, so hopefully a bug I formally raised asking for a more silver...
Add to the arcade collection: Air Duel (IREM)
Add to the PS2 collection: Silpheed (it was ported to PS2)
Add to the PS1 collection: Viewpoint (a terrible port, with extreme slowdown.)
PS1: The Raystorm/RayCrisis franchise was a great favourite of mine. Einhander was fantastic, and a very...
I don't understand the disparity in view angles per table either, netizen. I don't understand why when creating the angles for each DLC, preset x/y/z angle ratios are pulled from the presets and applied to all view cameras?
This might be worthy of an explanation from the "camera guy" Ryan. Good...
Another interesting observation: did any of you notice that both Fish Tales and Black Rose had issues with bonus count orchestration when the betas were released.
Both use the same mainboard (WPC Fliptronic 2), so I wonder if there are some challenges with getting the "wiring" right with this...
You mean, the game now represents the brutality of the real machine. The left ramp exit to the upper right flipper is a fast and horrid shot, and makes the cannon a prize worth striving for.
With this game, and Fish Tales being the benchmarks for speed and difficulty, Season 3 is going to be...
I seem to remember it happening for me around the time of this mode. Could it be linked to game state and number of balls on the playfield, or in the area of the flipper causing collision mesh issues?
In a chat with Stuart Webster in #PinballArcadeFans, I've logged a request to make the wire switch actuators more silver in colour (currently black) so you can see them animate easier. This is a low priority (but easy) fix.
And I forgot to mention that the wireform switch blades protruding through the playfield are also animated now.
They are hard to see because they are currently black, but in view 3 on this build, I was able to see them move.
Stuart mentioned that this animation will begin to roll into older...
Yep, this is happening mostly when the ball exits the centre cannonball habitrail and is unloaded to the right flipper.
I tried to get a screen capture of it, but I can see some of the playfield artwork feintly through the right flipper when it is engaged.
It's subtle but clear on the Nexus 7 2013
I'm getting some very strange behavior indeed with download the latest RES files.
The first time I attempted to download Black Rose, the app crashed just as the download finished and the table was about to start. This sometimes happens, so that isn't the issue.
So I went back into the game to...
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