Hey Ryan.
Thanks for the new build. Plenty of delicious Driveway Cheese to sink your teeth into in the new build. Thanks for the build. :D
I'd love to know more about the "Emulation sound bug fixes" (because, well, my reputation preceedes me).
Does anyone remember the IREM shmup "Air Duel"? You could play an airplane or a helicopter. The helicopter had the advantage of being positionable. So you could angle your fire slightly off straight. Added an interesting dimension to gameplay.
For Android, there are plenty of choices.
Sine Mora - XBox owners will know this one. Very solid shooter. Stunning graphics that give many Android devices a good Benchmarking. Falls into the bullet hell sub-genre, but is worth checking out. No controller support, which is frustrating because...
Hit a ball into the yellow 3-bank targets, then get it to ricochet into the green bank then the red bank. It will likely be a wizard goal. Hard to achieve.
1) is related to the general issues with sound. I've had all sorts of random sound issues with this table after hearing about the known issue. Wait for the new build and see if the problem reproduces.
2) I also think the extra ball special is no longer being awarded on many tables.
Not for WW. Black Rose had particularly bad samples in comparison to WW. I doubt that the WW samples will be recorded again. WW is "water under the bridge" now :-P
Wrap some cling film over your band aid, and be sure to have the cling film touch your flesh above the band aid.
Cling film is semi capacitive.
Zip lock bags also work well with smart phones as a makeshift water resistant cover. Same deal: capacitive.
I end up putting my controller on my lap, and turbo pressing the button with a locked index finger.
(too many hours playing shmup in the arcade gave me this "auto fire finger" for short burst play)
The lanes seem fine to me.
The ramp seems to be slowing the ball down around the hidden areas around the back.
A good shot up the ramp on the real machine sends it flying out the ramp exit for a shot to Davey Jones' Locker. Really makes these shots tricky, which they aren't on the TPA version.
Given issues with the sound on this table, that probably also explains the fact that when I was doing the "knife throw" video mode, the "drum roll" sound effect kept on playing after the mode was finished, and then the sound and music (except for the mechanical effects sound pool) dropped until...
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