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  1. jaredmorgs

    Beta 22

    Hey Ryan. Thanks for the new build. Plenty of delicious Driveway Cheese to sink your teeth into in the new build. Thanks for the build. :D I'd love to know more about the "Emulation sound bug fixes" (because, well, my reputation preceedes me).
  2. jaredmorgs

    Shmups!

    Does anyone remember the IREM shmup "Air Duel"? You could play an airplane or a helicopter. The helicopter had the advantage of being positionable. So you could angle your fire slightly off straight. Added an interesting dimension to gameplay.
  3. jaredmorgs

    Shmups!

    For Android, there are plenty of choices. Sine Mora - XBox owners will know this one. Very solid shooter. Stunning graphics that give many Android devices a good Benchmarking. Falls into the bullet hell sub-genre, but is worth checking out. No controller support, which is frustrating because...
  4. jaredmorgs

    Beta 22

    Hit a ball into the yellow 3-bank targets, then get it to ricochet into the green bank then the red bank. It will likely be a wizard goal. Hard to achieve.
  5. jaredmorgs

    Beta 22

    I'll have to read the rules for that one. Anyone got the three bank ricochet yet. It's cool when you pull it off!
  6. jaredmorgs

    Beta 22

    1) is related to the general issues with sound. I've had all sorts of random sound issues with this table after hearing about the known issue. Wait for the new build and see if the problem reproduces. 2) I also think the extra ball special is no longer being awarded on many tables.
  7. jaredmorgs

    Beta 22

    Not for WW. Black Rose had particularly bad samples in comparison to WW. I doubt that the WW samples will be recorded again. WW is "water under the bridge" now :-P
  8. jaredmorgs

    Beta 22

    Known issues reported earlier in this thread. Sounds are being recorded again.
  9. jaredmorgs

    Beta 22

    I laugh when I hear the initial entry tones in this era of Pinball. Same tones as the operator menu tones. :-P
  10. jaredmorgs

    Beta 22

    Also, please apply the tuning to the Firepower pop bumpers. IOS had had the tuning (increased sensitivity) for a while now apparently.
  11. jaredmorgs

    I can't believe what just happened...

    Wrap some cling film over your band aid, and be sure to have the cling film touch your flesh above the band aid. Cling film is semi capacitive. Zip lock bags also work well with smart phones as a makeshift water resistant cover. Same deal: capacitive.
  12. jaredmorgs

    Pinball is Alive In Brisbane!

    We also had Fast Break when it was released as well. "It's only pinball". Licenses and localized themes are arbitrary ;-)
  13. jaredmorgs

    Pinball is Alive In Brisbane!

    Turns out the guy running the league is an ex-Replay employee, and recognized me immediately. There is hope!
  14. jaredmorgs

    Beta 22

    Sounds are known issues and are being recorded again to clean them up.
  15. jaredmorgs

    Beta 22

    *My current high...* *Upper playfield detail*
  16. jaredmorgs

    Beta 22

    I'm still faster with the button ;-) But flippers are a redundancy provided in case the fire button on the lock down bar malfunctioned.
  17. jaredmorgs

    Beta 22

    I end up putting my controller on my lap, and turbo pressing the button with a locked index finger. (too many hours playing shmup in the arcade gave me this "auto fire finger" for short burst play)
  18. jaredmorgs

    Beta 22

    The lanes seem fine to me. The ramp seems to be slowing the ball down around the hidden areas around the back. A good shot up the ramp on the real machine sends it flying out the ramp exit for a shot to Davey Jones' Locker. Really makes these shots tricky, which they aren't on the TPA version.
  19. jaredmorgs

    Pinball is Alive In Brisbane!

    That part is bare wood. Mylar is the peeled bit near the slings. That is why it's copped a flogging.
  20. jaredmorgs

    Beta 22

    Given issues with the sound on this table, that probably also explains the fact that when I was doing the "knife throw" video mode, the "drum roll" sound effect kept on playing after the mode was finished, and then the sound and music (except for the mechanical effects sound pool) dropped until...

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