They have:
1. AC/DC Standard Edition
2. Big Hurt
3. Elvis (STERN)
Big Hurt is looking very dirty, and the huge impact hole in the playfield isn't great either.
Elvis is looking a little dirty (bit of a blurry shot)...
AC/DC was being played at the time, but looks to be working OK.
These observations were all from my first game. I played this table a fair bit in my youth, so I still vividly remember how it plays. You may see more observations (some probably trivial/minor) from me as more hours are spent testing.
RFE: Speech is sounding TERRIBLE (caps intended).
Description: Not withstanding the technical limitations of Android and the way sound is deeply coupled to the engine, etc, etc, the speech calls audio quality is really, really, poor quality. Even worse than White Water.
Is there any way these...
Bug: Music stops after about 1 minute in the shooter lane
Description: I was enjoying the shooter lane music [1] when you have S-I-N-K-S-H-I-P fully lit (in preparation for full Broadside mode).
After about a minute of the ball being un-launched, the music just cuts out.
When I launch the...
!!Broadside!!
Bug: ROM orchestration slow when ball hits outhole
Problem: compared with the real game, when the ball hits the outhole switch, the end of ball sequence triggers quite fast.
The current beta has a good 2-3 second delay before starting the bonus count.
Reproducable:
100% on...
(only because I say the priority of the audio thread...)
I heard the disappointing news about the audio sample quality on mobile, Ryan. It's a shame it would cost too many dev cycles to correct it. :(
From the thread priority order, you can't make audio any higher than it already is.
That could save a lot of people a lot of money if they are gunning for Octacore as the "next big thing for fast mobile performance". Re-shared on Google+
To my shock, there is an active pinball league in Brisbane! They base themselves out of the Timezone arcade in Albert Street in the city.
Their next tournament is on the 26th January (the Australia Day public holiday).
$15 entry ($5 tournament kitty and $10 all you can play pass from 6 pm to...
Well that gives some insight into why things are taking much longer. Now just imagine the amount of frames required for something like the time capsule or lock mechanism animation. Now imagine the frames for each lighting scenario on each of those objects.
Wow. Just, wow.
Thanks for replying, Mike.
That's disappointing to hear.
I do appreciate you taking the time to clarify Farsight's position on this, though. At least mobile users can stop wondering about this situation.
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