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  1. M

    Q&A with Bobby King: Round 1

    That's Microsoft's non progression bug. ;)
  2. M

    Q&A with Bobby King: Round 1

    Thanks for all the kind words and support.
  3. M

    Official Twilight Zone News

    I did. Awesome news. Thanks for all the support (and continued support) everyone.
  4. M

    Acheivments in Medieval Madness

    Currently we only store the 4 high scores and grand champion score. The other data has been harder to extract and put back.
  5. M

    So, where's our DLC?

    Welcome. Honestly I'm not sure how it's being handled on PS3, since I'm the Xbox 360 lead. I believe with PS3, when you download the patch, you get all the bug fixes. Then you have the option to download the new DLC tables. Each table pack is a separate download from the patch. Please...
  6. M

    Q&A with Bobby King: Round 1

    Non-progression bug means one that causes the game to crash or stop functioning properly. The kind of bugs where you have to turn off your console and turn it back on, or exit the game and restart.
  7. M

    Acheivments in Medieval Madness

    We are aware of this. Those values aren't saved to the save game. We're looking into a way to do it in the future, not sure if or when it'll get fixed.
  8. M

    So, where's our DLC?

    Although I don't know the answer to that. I can say that maps probably get approved very quickly (cause there is no code change, so no need for certification). Our tables require code changes so they require full certification each time we put out new tables. I have noticed that higher...
  9. M

    So, where's our DLC?

    I'm hoping that there won't be failures or any need for back and forth with the 1st partys. Personally, I wish we could just put the tables out when they are done. Unfortunatly we're not allowed to do that.
  10. M

    So, where's our DLC?

    You are correct, I use the Xbox as primary platform to develop the tables on. Trust me, we are really frustrated with how long the process takes on the major consoles. It's not uncommon to ask them how something needs to be done, get an answer (days or even weeks later I might add)...
  11. M

    Bug Completion of first Circus round loads multiple balls in the plunger

    We fixed a bug that caused this. Should be fixed in the next update.
  12. M

    Confirmed upcoming tables

    No problem. If I remember correctly we had a hack to allow you to adjust the music volume, but it didn't always work properly so we dropped it for Pinball Arcade. As for the looping music, not sure, might have been a bug with our emulation.
  13. M

    Confirmed upcoming tables

    Those 3 used full ROM emulation. The other 10 tables were scripted.
  14. M

    General Illumination

    Most of the mobile platforms don't have the power for dynamic lighting. Although it is being worked on for higher end mobile devices. So the lighting is different on the consoles for CV. We do have dynamic lighting on the consoles, but to handle GI, you would need a few dozen point lights...
  15. M

    General Illumination

    Implementing GI is a little complicated, since it's essentially dozens of light bulbs that you would need to simulate. I have some ideas on how to pull it off, I just haven't had the time to implement it. Also, the 360 playfield lights should be better after the upcoming patch.
  16. M

    Multiplayer

    Sorry, I'm less familiar with PS3. On Xbox 360 each controller has it's own profile.
  17. M

    Multiplayer

    If I remember correctly, one of the console makers wanted to fail our PHOF submission because of the way we handled multiple controllers. We had to argue with them to get it approved. We didn't want Pinball Arcade to fail for the same thing. Really the main issue comes in when you have...
  18. M

    When DLC 1 and 2 are released, will the Android and iOs improvements also be includ?

    We're still waiting on Sony and Microsoft.
  19. M

    When DLC 1 and 2 are released, will the Android and iOs improvements also be includ?

    The camera angles, plunger pull distance, new DMD will all be in the Xbox 360 and PS3 versions. 99% of all the features and all the new tables are implemented on Xbox 360 first as it's my main platform of development. Thanks PinWiz, you beat me to it. =)

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