There is no difference using either or. They work the same way real pinball flipper buttons work. Either on or off, no in between.
As superballs said, whichever ones you choose not to use for flippers will activate secondary buttons when we tables that have them.
What size TV do you use? In my office I'm using a 26" Sony with HDMI. Occasionally I'll test with other cables.
Wondering if it's worse on larger TV's. I'll look into it some this week.
Not sure how we are going to do EM tables. Most likely I would need to see how a few of them worked to see if there is a common way of handling it. On the other hand EM tables are usually not that complicated so scripting would also work.
When we get to the point of doing those, then I'll...
I haven't seen it yet, however yesterday I found an issue that if you quit a game while a diverter was opened (not "default" state), it stayed open in the next game. Was wondering if maybe that's what you saw.
The best solution is one that would work in every case on every table. The biggest problem with just switching to the plunger cam is if you are in multi-ball, you would loose track of the balls on the table and also not be able to use the flippers while plunging.
On some tables we need a way...
I don't think I can give any details about optimization's. Most optimization's would be across all platforms, even though it might no be necessary. That way each platform has a unified code base. This reduces platform specific bugs and problems.
As for an editor or other tools, I don't...
Physics and Emulation are the 2 largest performance hogs on CPU. While we could have multi-threaded it to make use of the Xbox 360's Tri core CPU, it didn't make sense to me to do that. I figure if the game won't run on a single core at 3 GHz, there was no way it would run on a phone with a 1...
The issue where they are 2 far apart, or the control issue? I dont know about the spacing issue, but I believe they were looking into the controls problem.
You're welcome. And thanks for the kind words.
This bug became high priority cause I could make an artist fix it. :D Also, it only took a minute to see it was wrong. Easy to fix.
I've heard about the other issues, they are a little hard to reproduce, which makes them harder to fix. We...
Steve Ellenoff (want to give him credit) is the one who wrote/writes our emulation "engine". His code handles all the lower level side of it. Then it gives me the data I need in a simpler form. Mainly it tells me which lamps, flashers and solenoids are on/off, which sounds to play, what the...
Mostly it's for accuracy. Most of the tables are so complicated it would take months to "script" them to behave like the real table. And even then we would miss things we didn't know the real table does. The older tables this was less of an issue because they weren't as complicated. The new...
I checked our real table, the 10 million score lamp is green, not yellow like the image above.
I let the artists know about the shuttle texture and lighting.
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