It has to do with licensing and DRM on the Xbox 360. This link should help.
http://support.xbox.com/en-US/xbox-live/marketplace-and-purchasing/play-xbox-live-content
We don't have any problem with criticism, as long as it's helpful. If someone tells us the game sucks but can't give us a reason, then it's not possible for us to make it better. While we may not be able to implement every idea someone sends us, we do take them all into consideration.
We do...
Yes all platforms. It's waiting for "Game Over" to appear on the display and there is a delay in the ROM till that happens. We are looking for a solution to make it come up faster.
We use a deadzone of 33% in each direction. Nudging works off the delta values of the controller outside the deadzone in directions away from center. So if it's tilting it means the controller's analog valus are going from near center to the edge repeatedly. I haven't seen this issue here...
We do read every comment on facebook and as much as we can here. We can't always respond because most of our time is spent working on fixing issues with our current tables, implementing our next tables, and adding new features. I try to respond to a few comments on here every day, unfortunatly...
Each table stores scores differently. On TOM it uses 5 values of 0-100, which is why at 10 billion it flips over. Oddly, Tales I believe uses 6 values, so it flips over at 1 trillion, which would take quite awhile to hit on that table. Some tables might hold score values that are beyond what...
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