I'm making this post separate to the 1.7.0 thread.
Because Twilight Zone is such a complex table.
Because it should make it easier for Ryan to triage the issues on this table when he returns from Thanksgiving.
Read the post before adding your _unique_ bug observation (lets not double-up) ;)...
Problem
When you start a game, and don't launch the ball immediately, you can hear a noticeable gap when the "launch ball" music finishes and restarts (loops).
Reproducable
100%.
It affects all devices in my signature, as well as reports from other users on iOS.
Steps to reproduce
Start...
Verified Fixes
Device: TF300T
-Log in entitlement (use your farsight login to get your kickstarter reward. Log out if you are already logged in, then re-login. You may still see the buy now stamp, this is a known bug but it will go away after you swipe, click, etc).
This procedure works 100%...
Re: New hotness on iOS: Revenge of the Rob-o-Bot
If you want a few Android beta testers for the product, just head on over to the android forum. We love testing. And our rates are pretty damn cheap ;-)
Good luck with the iOS release, Anders.
On the subject of stuck balls, I've also noticed occasionally that the ball will get stuck and wiggle just above the top left pop-bumper. There seems to be a digital "sticky spot" there. It doesn't always happen, but if there is a slow ball floating around there, I've seen it happen twice in...
Yep, if the ROM setup is Factory across all other tables (that is, all default values are used on all ROM settings), then Twilight Zone should be no exception.
And while this is not on-topic, I do agree with you about the pop-bumper "turbo drain prevention" feature.
I think having that...
[Twilight Zone Beta] Skill shot zoom inconsistency
Problem
Sometimes when you plunge the ball, the camera doesn't zoom into the skill shot zone.
Device
ASUS TF300T
Reproducable
60%
Steps to reproduce
Soft plunge the ball so it doesn't clear the gate.
Plunge the ball harder, so it clears...
Hi all
I've been doing some testing on Android for Twilight Zone, and discussion came up about the lack of ball saver. While some members thought it was not possible to set a ball-saver past ball one on the 9.x ROMs, my research determined it actually is:
The caveat is that Farsight may not...
I don't know if other Transformer or Tegra 2/3 users have observed this, but the clarity we saw when Ryan implemented Anisotropic scaling on BoP seems to be lost on some of the later tables. For example, when you are viewing NGG from view 2 in Landscape mode, most of the lettering on the...
You can do it, but I've only had it happen once or twice on a real table. The ball will generally be trapped between the thin edge of the flipper, and the mini-post protecting the metal wall just below the tip of the top right flipper.
On the few plays I've had of the Beta, I've only ever had...
This post outlines the Ball save feature on v9.x ROMs and later:
http://pinside.com/pinball/forum/topic/twilight-zone-ball-save-feature
So it is possible, and can be activated for an arbitrary amount of time for multiple balls.
The caveat is that Farsight may not have been able to activate...
So Mike R will need to update many of these observations "upstream" then propagate them back down to you. That's all good. I'm sure the other platforms are in the same boat.
I have to say that the way the lighting on this table is cast on the black pinball walls is truly beautiful. I'll say...
I am quite tempted to do this Ryan, however if the kickstarter reward tier auto-redemption is being implemented in a matter of days, then I would probably like to wait and test how this works once you roll out the new .apk.
Catching any bugs with this crucial functionality is probably one of...
Good on you for testing out the Pro Mode features Bass Mummy. I think a lot of use here participated in the Kickstarter, so are a bit crippled while we wait for our unlock codes to arrive.
Twilight Zone
Observations
No. 1
Shooter lane diverter post missing.
No. 2
When I shoot from the Upper right Flipper (URF) to the camera, I have seen the ball fly all the way up to the gum ball machine. More cannon testing required on this shot. This never happens on the real machine...
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