Well there are high detail table models on the horizon, so perhaps some extra shininess will be visible with that update to Android.
Ryan suggested that he may have a chance to implement the last fixes for high detail models after his commitments with the tournament mode are met.
That wasn't meant to sound snarky by the way. :-)
Just flagging that those posts have not yet received a farsight response and wanted to ensure they had made it into the bug tracker.
http://digitalpinballfans.com/showthread.php/2129-Monster-Bash-Pop-Bumper-Skirts-totally-missing
I believe this was due to expensive polygons, but official clarification would be good in the original thread.
http://digitalpinballfans.com/showthread.php/1101-Locked-Ball-behavior-after-game-finishes
This issue could easily be solved by ejecting all balls during the match animation. (it is a ROM feature of Cirqus Voltaire, activated by the operator)
http://digitalpinballfans.com/showthread.php/1484-Creature-ramp-is-missing-the-right-hand-wall-of-the-ramp
On CFTBL, one wall of the C-R-E-A-T-U-R-E ramp is completely missing.
I assume this is because polygons are expensive, but if this could be officially clarified in the originally reported...
Because the mappings are xy screen coordinates, you will need to make a horizontal map ( what I provided), and a vertical map.
Note if you are playing on a flat screen monitor using HDMI out, horizontal is your only choice.
Crate Multiball Bug
You've probably already seen this one come through support@, Stephen. But I'll add it to this thread for tracking.
Device
ASUS Transformer TF300T, JB, Stock Rom
Bug Description
When you shoot two balls into the crate within <1 second of each other, the two balls...
Serenseven, et al who are going to be beta testers.
Your real world play experience will make a huge difference to the quality of your observations for the digital version.
You will always notice deficiencies more in tables you are passionate about.
The fact you forked out $100 to make this...
I've seen the service report dot a number of times on my Android TF300T. On Medievil Madness when I didn't rescue the princess enough, for example.
And on NGG when I didn't get the hole in one enough times.
It resets when you exit the table, so you have to be paying attention.
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