I like Genie and similar tables. In fact it's on my personal top 3 at the moment. The only thing that bothers me is that Farsight chose to make 5-ball games the default. It adds nothing to the game since progress is not carried over, but averages the scores and makes the game less addictive and...
Capersville
Bally 1966
3x multiball, zipper-flippers, great artwork
http://www.ipdb.org/machine.cgi?id=431
Zipper Flippers (2), Pop bumpers (3), Mushroom bumpers (6), Slingshot (1), Kick-out holes (2), Multiball (3). Left ball kicker lane shoots ball to top of playfield. Upper right ball...
Well I think TPA's rather simplistic representation of the game physics makes those older, simpler games boring, because the simulation is too deterministic and there are no complicated rulesets to beat.
I voted for Fireball, but on second thought I think those older, simpler EM tables like Big Shot and Fireball are only fun to play if the physics are perfectly modeled and displayed. And that is something TPA and the tiny phone or tablet screens can't deliver.
1. Physics issues: The game feels like 'pinball on rails'.
2. Graphics: The tables look flat, like paper models. No shadows, no depth, no texture.
3. Sound: Perfect. Honestly, that's where TPA stands out.
The physics may be a little off, but it's consistent and not 'tuned'. It doesn't feel like 'pinball on rails'.
And the ball texture shows something other pinball simulators don't simulate: Rotational momentum of the ball.
The tables are simple in design but hard to master.
'Blatant ripoff' is a little harsh IMHO, i'd say they were inspired by those tables.
The artwork and game rules are totally different. And they left out the drop targets, spinners and kick out holes.
For those who already bought the other five tables, this is sort of insulting.
They should at least release the new table as a separate app for '99. And their silly in-app sales are still silly, which is really sad because their games are really good.
I'm a big fan, I like the visuals and...
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