I've noticed an issue with TPA. In the tables with an autoplunger, such as STTNG, MM, AFM, etc, hitting Enter doesn't shoot the ball. You basically have to wait for it to plunge itself. May I ask what is going on? This also makes it impossible to use the bombs these tables provide.
So I decide to kick up BoP for the first time. I get to work on those standard goals, so I can take on the more challenging ones. These look simple enough, save that 100k skillshot. I begin to ram on the bumpers, getting the optics, small wheel, and extra ball quite easily. I managed to get the...
I've played TOM, AFM, BoP CFTBL, Pinbot, STTNG, and, uh, I think that's it. But the last time I played any of those pins was before Farsight even existed.
That is a good strategy, but it's vastly situational. As for the wizard goal not spotting, it only happens when you do it with one ball, for some reason. FS REALLY needs to fix that.
To be honest, I like how Specials and Replays give extra balls in most pins. It allows the player to get to the wizard mode more easily, provided they can't hit the right shots too well, and end up getting SDTMs or powerdrains down the outlanes. Hell, all the free play pins I've played had this...
I prefer the 90's, maybe early-2000's era of pins. There are some late 80's that I like, such as FH and BK2K. But the ones Stern has been putting out, recently, ehh... They don't feel so... energetic as pins did back then.
You know what license I'm surprised wasn't made into a pin? Sonic. Freaking Sega, themselves, made pins, but never even made a Sonic pin. And said license is KNOWN to have pinball-like elements in most of the games. (There better be a Super Tails mode in it if it ever comes out.)
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