We just re-watched the 2006 Sky TV adaptation of Terry Pratchett's Hogfather, one of the weirdest Christmas stories ever put to film. Well, actually it's a Hogswatch story. It's a little slow-paced, and the later Discworld adaptations are, I think, better, but it has its charms.
By the way, I think this is the only table at Pinball Wizard Arcade that is actually 4 quarter-tokens a play. (Twilight Zone, curiously, is only 2; most of the fancy 1990s tables are at 3.)
As with Black Hole, I think the recent physics improvements really increased the fun level of TPA's Medieval Madness. Though the flipper gap people complain about is actually bothering me now.
The game's sense of humor is kind of like what you'd get if the post-1990 version of Mel Brooks tried...
I'm more of a fan of Elvis's music than AC/DC's, and from what little I've played of Elvis it seems like a pretty good table, but the AC/DC pin is a huge leap forward in the use of music in a pinball machine, for mostly technological reasons. It's probably the best rock-band-themed pin ever...
It's the original, 1959-1964 series. There have actually been two revivals: one in the 1980s on CBS (which actually had some good moments), and a lesser-known one on UPN in 2002-03.
Star Trek: TNG was my favorite real-life pinball back in the Nineties, and it's rapidly becoming my favorite TPA table as well. Farsight really nailed it, and the brilliance of the original design shines through. It makes excellent use of the Star Trek: TNG license. If you're not familiar with...
While I didn't vote for Centaur, and I've never actually played Centaur, it's a striking and unusual table that I've long been curious about, so I'm happy it's going to be arriving in TPA.
I think he was specifically talking about Bally tables from before the merger with Williams, which used a completely different system. But it's hard to tell.
It's funny: although I was no better on the real table back in the Nineties than I am here, I considered this an easy table back then, because I was comparing it to the real-world Twilight Zone. While the outlanes were hungry much like they are in TPA, Star Trek: TNG was still forgiving to...
I don't have enough recent experience with the real table to know if this happens here. But I've noticed that, occasionally, you get scored for hitting the Beta Quadrant ramp even though the ball didn't make it all the way up.
It's particularly noticeable with Launch Probe: you get the prize...
With Rock Band it's no mystery. The actions you're supposed to perform are completely predetermined by the song, so it's easy to compensate for audiovisual delays by delaying the time window for a scoring response relative to the sounds and pictures. There's a screen in the game in which you...
It's interesting: A while back, I took my six-year-old daughter to the Pinball Wizard arcade in Pelham, and played a bunch of tables with her, usually with her operating one flipper and me operating the other (which made for short playtimes, but was still fun). She was familiar with several of...
The only one of these I've actually played is Eight Ball Deluxe, but I voted for Fireball because the idea of an EM with all that stuff fascinates me. It really pushed the envelope for 1972, and seems to have been well loved.
(And Big Shot is one of my favorite TPA tables, though the simulation...
I think the challenge level is about right. It reminds me very much of the real table. If they fix the minor glitches with the onscreen launch button in Android, it'd be pretty much perfect.
This was my favorite pinball machine back in the olden days, and they seem to have nailed it.
Some of my scores actually did sync with the leaderboard late last night, but I'm getting network error messages now.
Actually, there was a bug even in some previous versions in which, if you looked at the "My Score" leaderboard page, the score it would show would not be the most recent one...
The bug that's bothering Mark, in which the ball somehow gets "stuck" but the attendant doesn't think it's stuck (possibly an undetected lock of some sort), seemed to manifest somewhere in pretty much every game on all platforms. But I admit I haven't actually seen it in a while, so maybe they...
On Android, I find it impossible to hit the in-play launcher button without also operating the right flipper, which makes the "Command Decision" menu difficult to navigate.
Otherwise... we've all gone back in time! To the 1990s. Nostalgia city. This is a great, great table, and the outlanes...
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