Interesting thing: now that the physics is improved, the flipper gap is actually bothering me in a way it didn't before. (It still seems to be wider than on the table as pictured in IPDB.)
...my choices:
Theatre of Magic - I actually haven't played this in a while, but it was the first table I came to love through TPA, and a go-to game on the XBox. Great flow and the playfield is really good-looking.
Monster Bash - The table that taught me mode-stacking. I think this is actually...
Party Monsters was one of my favorites! Maybe it's the TPA implementation, but Scared Stiff just doesn't grab me the same way.
This was actually a really difficult poll for me to fill out. I had to leave off Funhouse, Cirqus Voltaire, Creature and Big Shot, and those are all tables that I like...
Huh, so I wasn't just imagining things. I noticed when I encountered a real CV that the Ringmaster's head was more cylindrical than the one in TPA.
I remember hearing that early prototypes had a head with more prominent facial features, but it was changed to keep the ball from getting stuck--in...
In fact, I haven't scored a billion yet, nor gotten to Lost in the Zone (I keep crapping out a couple of door panels short). This is partly because I'm a actually pretty poor pinball player, and probably partly because I'm playing on a small mobile device.
But I also am pretty sure I have more...
I've mostly wanted to play the recent tables lately, and since my console is an XBox, I only have them on my teeny Android phone, which makes playing for long periods physically difficult.
Strangely, my daughter just finds Gorgar amusing. An enormous grinning red horned devil with a pit of poisonous snakes who menaces mostly-naked barbarians is apparently not half as frightening as an animate ventriloquism figure. And I can kind of understand that.
Medieval Madness and Black Hole just did get improved physics in the last Android release. It may not have been all the improvement they're planning on for the future, but it was significant.
As you can tell from the leaderboards, I'm far from an expert player, but the other thing that I noticed is that the Powerfield seems significantly easier than in real life. If you have the ball held on the right magnet, then let it go and flip almost immediately, it'll shoot right into the top...
I suspect that putting in some more randomness in, say, the kickout returns would not be that hard; just fiddle with the initial velocity vector a little bit. Tuning the randomness to be realistic might be the hard bit, though.
I found that the 100-credit buy-in was probably not worth it, because if you've got 100 credits, chances are you're close to completing all the standard goals on a table. This tends to happen pretty rapidly.
I imagine that if you really ran out of credits, you'd just have to keep banging away...
My daughter will not let me play Funhouse in her presence. My daughter will not let me mention Funhouse in her presence. My daughter will not go in the row of the arcade that has a Funhouse in it.
Even in those days, it was common for home console versions of arcade videogames to be quite intentionally easier than their coin-op counterparts.
But high difficulty and consequent short game time can also be addicting. It's the old random reward that I've mentioned earlier: if you train a...
It's a fair point. When TPA first came out, I was in a similar position to the original poster, a fan of PHoF on the Wii (I still am). I wasn't even counting too much on any DLC showing up; I was just jazzed to have four new-to-me pinball tables for a pretty low price, three of which were from...
Ah, this makes sense. My TV is also a Sony Bravia, and I haven't noticed any lag problems (I haven't really bothered messing with the settings). Maybe it's a good combination.
This is true! I use the bumpers all the time on the XBox, and they are definitely more responsive than the triggers, though perhaps ergonomically less-than-ideal. (Part of the infamous flipper-lag trouble on the PS3 may just be that all of the switches are analog on the PS3 controller, so...
I think taking out that barrier would go a long way toward increasing the difficulty of the game to what people are expecting. I'm sure it'd also generate protest of the "this table is no longer fun" variety, though, much as when the outlanes got hungrier on Cirqus Voltaire.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.