Couldn't agree more. I nudge often to get a clean dead bounce to get the ball to a trap. Some games (like CV on iOS) nudging once its near the inlane/outlane area is almost useless if not detrimental. Nudge away from those slings! Here's hoping for upward nudging on iOS someday.
This, combined with sticking my grubby little fingers in coin slots looking for stray quarters basically sums up my childhood. I'm still known to gravitate towards a glowing start button. No shame in the game.
Dead bounces! You made my day, Zsolt. The willingness to take feedback and improve on your product so quickly instills a lot of confidence. Continue your work with the physics, add leaderboards and I'd be in Zaccaria heaven.
Quick question: What is simulation mode and how does it differ from...
I'm excited they are tweaking this. Strange that the pops on AFM are so dead, whereas on other games they are unrealistically active. I would imagine its a hard balance to find, glad they are working towards that.
STTNG doesn't have lightning flippers so they aren't any different size wise than any other B/W game with standard flippers. Not sure if this different for some reason on TPA.
Thanks for joining! Since we're getting into constructive feedback, I'll distill what I've already said into a few points:
1. Add bounce off the flipper rubbers that allow the ball to bounce off of one flipper to other and makes trapping the ball less of an inevitability.
2. Add some kind of...
I'm hoping for BSD, but the license may be unattainable. BBB would a great addition, especially considering FS's mission of perserving games for their historical value; BBB is near the top of the list of games that most mere mortals will never see in person. They'd probably have to forego using...
This can be viable on a real machine if you can hold the right flipper up to a trap on the left, particularly if you're playing on a hard STTNG and you're accurate on the ramp. But yeah, totally useless in TPA.
Sounds like that guy ended up selling his CC for $12,700. Seems a lot of other great pins could be bought for that combined price, but to each his own I suppose.
Lyons Classic Pinball in Lyons, CO has 37 pinball machines currently, 7 of which are in TPA:
BK, CFTBL, MM, MB, NGG, SS, and TZ. Worth the drive from just about anywhere in the area; games are in excellent condition and owners are very nice. Also a neat location to play non-DMD games, a few...
Super Soccer
Gottlieb, 1975.
http://www.ipdb.org/machine.cgi?gid=2443
Fun layout with two spinners. Plastic balls accumulate in the backbox which are counted towards your bonus. This can be collected during ball in play, counting down the balls one by one in a particularly satisfying way...
I think TPA has found a fairly good balance on the outlanes, with a few exceptions (SS being too tame, for example). It's important that new players are not alienated by the games difficulty, while better players aren't always having 2 hours long games. I personally like the direction FS is...
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