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  1. SilverBalls

    Atomic Pinball Collection (APC)

    Sound good you are keeping the raw mechanical feel and looks really nice from the screenshot - like the metallic look. I am almost tempted to buy the wife an iPad for Christmas (even though she doesn't want one) just to get my hands on these two tables :cool:. She can always use it to look up...
  2. SilverBalls

    Atomic Pinball Collection (APC)

    Great news about the new app. Unfortunately I don't have an iOS anymore :(. Good to see Robo still with the scratched worn parts of the playfield - that was a nice touch in the original. Hopefully it still has the authentic mechanical sounds and that groovy music. Offering the trial is...
  3. SilverBalls

    New hotness on iOS & Android: Revenge of the Rob-o-Bot

    I recommend you put the word pinball in the name of the app like I mentioned one year ago because when searching for pinballl in the playstore, etc. if it comes back in results people don't click on it as they don't know it is a pinball app from the name. Try it... Loads of apps come back which...
  4. SilverBalls

    BlahCade Podcast #13 - The Anniversary Episode

    Actually towards the end of the 60 seconds you was just getting in the flow and they cut you off! I wanted to hear your comments on the neglected PC orphan! Maybe you can get 60 secs warmup + 60:secs for the final rage :)
  5. SilverBalls

    when will we see cabinet options?

    I started wondering if there is some hacky thing going on. If it is a true 3D engine then you would expect allowing users to control a floating camera and then locking/saving a bespoke config per table would be a piece of cake to implement and easier that going through themselves for all tables...
  6. SilverBalls

    timeframe on dx11

    I check back every month and there is always some announcement like this but nothing ever surfaces. Mark my words you will read this post in 3 months time and there still won't be a DX11 build. I don't want it to be true, but based on the last 3 years it is likely to be the case. Forget the...
  7. SilverBalls

    Pinball Arcade with SweetFX - lightness control, bloom, etc.

    Sorry to anyone who has setup the VP version - there is another change to the Visual Pinball version. Please re-download SweetFXIniSwitcherVP v1.2 and in the PinballX config and make it call SweetFXIniSwitcherVP using the LaunchBeforeExecutable param instead. The readme.txt is updated. I...
  8. SilverBalls

    Pinball Arcade with SweetFX - lightness control, bloom, etc.

    Just reuploaded SweetFXIniSwitcherVP with mPad's excellent SweetFX setting files, however I changed the SweetFX keys to have the default ones.
  9. SilverBalls

    Pinball Arcade with SweetFX - lightness control, bloom, etc.

    SweetFXIniSwitcherVP for Visual Pinball I just managed to update my switcher script to work with Visual Pinball and PinballX. The only change from the PinballX side is to change the LaunchBeforeEXE name in the Pinball.ini file. Instructions are in the readme. You can switch between ini files...
  10. SilverBalls

    Pinball Arcade with SweetFX - lightness control, bloom, etc.

    And it would be nothing for Farsight to be ashamed about. They are a small team and with their monthly commitments they cannot afford to let a resource spends many hours per table tweaking lighting. Drawing on the community would be the ideal situation.
  11. SilverBalls

    Pinball Arcade with SweetFX - lightness control, bloom, etc.

    Actually the switcher is quite generic so should be configurable to work with VP. Might just need to add some ini defined params for the table name and tweak some things but it is doable. I am working next 2 weekends and am away from home so might not get to it for a bit, but will at some point.
  12. SilverBalls

    Put Your Initial Thoughts Here

    Thanks again BBIAJ! They look really good. Out of interest how many lighting settings do they offer in the Xbox One version?
  13. SilverBalls

    Pinball Arcade with SweetFX - lightness control, bloom, etc.

    Glad you got it working. I also tried SweetFX with VP this week and it works well. The night mod tables are now even darker and better in my opinion.
  14. SilverBalls

    Question regarding gameplay "balancing"

    They definitely won't be programming predetermined paths, etc. and I think it is pure chance that you seem these things. It is far easier to program the behaviour of a ball reacting in an environment with objects rather than defining 'routes' that for each table would be even more work (a bit...
  15. SilverBalls

    Put Your Initial Thoughts Here

    T2 would be good to see for sure :)
  16. SilverBalls

    Put Your Initial Thoughts Here

    That is good to hear :). Actually the only experience of the PS4 version for me is Youtube - I saw a tables played in 'dark' mode and it was so dark that sometimes the ball was hard to see and I know some people commented on that, although for me personally I would prefer that as that can be...
  17. SilverBalls

    Pinball Arcade with SweetFX - lightness control, bloom, etc.

    I just found this mPad. Apparently you need to do more things to get SweetFX working with Win 8.1 - although this might be specific to AMD - not sure but he mentions nVidia: http://www.overclock.net/t/1485750/how-to-use-sweetfx-in-windows-8-1 Edit: Actually maybe this might be more useful as...
  18. SilverBalls

    Put Your Initial Thoughts Here

    Here is a video someone uploaded of the dark mode on the PS4 TOTAN: https://www.youtube.com/watch?feature=player_detailpage&v=gW5hObRWZxI If you compare it with BBIAJ's TOTAN Xbox One video a few posts up, the XBOX one version is quite a bit lighter. I hope they will allow the lights to be...
  19. SilverBalls

    Pinball Arcade with SweetFX - lightness control, bloom, etc.

    Did you disable the TPA Post Processing?

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