I'm curious. With the update of Firepower, is there any chance something's been done with emulation and the table is no longer scripted? Otherwise we'll probably still have the multiball hang on it because it didn't recognise all balls have drained (or whatever, it's been a while). And the light...
Any word on this? Not sure when "later" is, but isn't there just a way to update the table without having to release an iOS version (which will do doubt take a while to approve)?
Am I wrong in thinking he also mentioned something about the Facebook link issue being fixed? I'm sure I read it somewhere, but couldn't find it. But anyway, Facebook linking to TPA is still broken on my mini retina iPad (iOS 8.1.2).
I was referring to the original table having kitschy sounds, not the buggy version on a few of the platforms. As for the "8-bit" description, I think dave was referring to the buggy looping and sound cutting in and out on the bonus count, not the actual quality of the sound used (which is what...
I'm hopeful, but not confident. I really just can't understand why it's different across multiple platforms, given everything's supposed to be the same.
Ruins the table, too. It's kitschy, but I like the audio in the original game. Concerned this might discourage people to get into it. Maybe...
Woo!
Do we know when we'll be getting it? For a while FS seemed on the ball with timing the approval date to coincide with the PC/Android launches, but last few months the times have been slipping. Itching to buy the full season pack so I can play everything, but no idea when.
I finally had a chance to play HS on PS4 and noticed it has the same bug as on the iOS version: the bonus point countdown breaks up, and sometimes even disappears completely.
Note the bonus countdown here and compare it to here. Both the PS4 and iOS versions suffer this same problem, but when...
Wasn't there a version before that though? I'm sure something was submitted about 2-3 weeks ago but the latest version on the app store is 3.4.1 which was available on the 19th April.
Did I miss something, or was there a version submitted but pulled before the most recent one (which seems to be...
What a list of updates! ASK have outdone themselves again.
Has the game only just been submitted to the Apple store? So it will be about a week?
And are there any updates on the game for the PC?
Is anyone else having this issue? Regardless of portrait or landscape, for some reason the lower 20 or so pixels are only drawing half of the on-screen items or something:
http://i.imgur.com/Xrrk0eZ.jpg
It's weird, because when I start the game the initial menus are fine, but once I exit a...
Amen, brothers (and sisters).
For what it's worth, the same behaviour occurs (or at least, did) on the console versions when customising controls. Frustrates me no end.
I don't know how many existing table bugs made it into this version (like the Frankenstein hit on MB during multiball whenever you nudge) but I can confirm that just like a VERY old iOS bug, the left slingshot on ToM does not make a sound.
I thought that was an old, OLD bug and would've been...
Does full screen not work? I can get the HUD to appear when it's windowed, but when I press alt-enter to go full screen, the HUD disappears and every time I try to adjust using hotkeys, it goes back to the default camera.
Edit: It's just acting weird, it seems to be okay now. I'm sure these...
I have an issue where all foreground textures seem to be cut off from the lowest maybe 20-30 pixels. I'll see the background, but nothing else. I can get an exaggerated effect of this if I increase the DX11 buffer thing beyond my 1920x1080 resolution.
Also, are we going to get more advanced...
Could the AFM bug be moved from the DX11 section to DX9, given that's what it is?
Honestly, I brought that up with someone months and months ago in another thread (even managed to screenshot it), I'm disappointed it still happens. On every platform, too! Even iOS :/
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