Have you tried running the game at a higher resolution back buffer and letting it downscale?
Also, I was under the impression if you crank up the AA in the configuration client it goes high enough to remove all jaggies too?
That's good to hear. I was hoping they would go all-out on the DX11 build seeing as they can set a baseline specification for that build while still catering for those of us with low-end hardware in the DX9 build.
Bearing in mind I mostly play on my Asus T100, I want DX11 to be as authentic as...
Agreed.
While I had kinda hoped DX11 would be more efficient and scale DOWN to low-end hardware better than DX9 does. If I had to choose I would push for DX11 to aim for greater realism over scalability.
The fact it is barely taxing my GTX 660 and still far from photo realistic however, begs...
Out of curiosity I tried running DX11 on my Asus T100. It might only be an Atom CPU but compared to mobile that's actually quite good, it only benchmarks slightly slower than my Galaxy Note 4 and slightly above a Galaxy Note 3.
With back buffer right down at 600x768 its "almost" playable on No...
Like said above, there is no point thinking about it while DX11 is still in beta.
Once DX11 is officially released I expect we will hear more about what is happening next on PC.
The issue is that its NOT realistic right now though, its not reflecting tables lights when it should.
So either they include an option to apply light reflections on the ball from further away (on PCs than can handle it), or they allow some other tweak that will STILL not be realistic, but at...
I would have to add that personally if I didn't already have a GTX 660, I would get a GTX 960 (well a 970 personally as I run other games than PBA) for how much quieter and less electricity it uses.
People often forget power consumption and noise when building a PC then regret how noisy they...
The touch control is being enabled for the DX11 build as that won't run on XP anyway. So not really much point in looking into alternatives any more.
I just hope DX11 doesn't break compatibility with low-end tablets as it would kill the whole point, lol. I'm hoping it will actually run...
Silly Steam, that would seem a pretty obvious thing that the menu should be configurable based on the users beta status.
Still, why not include a dummy executable that brings up an alert box saying "beta users only" or "coming soon"?
Is there a glitch in the current PA on Steam because its showing DX11 as an option when I click play?
This has got to causing some confusion as if you choose it you of course get "executable missing".
I have Zen Pinball on 3DS and indeed its REALLY hard to play due to the low resolution. I find pinball uncomfortable to play on PSVita too and that is a WAY higher resolution.
It will look better, or at least it should. I own a few tables on the PS4 version and quite frankly I am unconvinced as it doesn't feel right to me. I think because while the lights are good the things they are lighting do not look like the real materials.
I think the only way to have a true...
Because DX11 was delayed due to Xbox One so upgrading to DX12 might not actually be that difficult once DX11 is working.
Also with the number of dirt-cheap Windows 8 tablets around that are capable of running Steam, if DX12 did improve performance over how DX9 currently performs on low-end...
I'm not sure that is true. DX12 is supposed to drastically reduce CPU overhead for rendering frames and allow proper multi-CPU core support.
For those of us like me running on a lowly quad-core Atom CPU, that could make quite a difference.
It runs fine under DX9 as it is, with all post...
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