I'm still not sure why Farsight and Stern don't leverage more of the fairly large Data East/Sega library that Stern owns the rights to. That could keep us in new tables for a couple years.
I've just reinstalled the Steam version of TPA. I was able to get my kickstarter reward tables by logging into the Farsight account, but older seasons that I bought several years ago through Steam itself (not in-game) aren't showing up. How can I recover those purchases now that the WMS license...
All I really want at this point is for cross-buy to work so my SPA Sterns work in TPA, and maybe WWF Royal Rumble and Apollo 13; exploring Data East/Sega history might not be a bad thing.
If we're looking at good DE/Sega games, how about Apollo 13? I'd love to see how TPA would handle that 13-ball; the capacity for staged balls is already in the codebase from STTNG.
I've just updated the iOS version. I've restored purchases and relogged into my Farsight account, and I'm still seeing unowned tables after purchasing Season 7 (I had everything up to that point), but am still seeing random tables from prior seasons showing as "unowned". What would be causing...
I'm finding this tuning pass to be almost unplayable, for reasons noted above. Can't make any shots, and it seems that balls are unnaturally picking up speed now. Before, I was able to get to 200 billion with no issues (at least, until the cats found the iPad and unplugged it overnight, so it'd...
Platform: iOS (all other platforms should be affected as well; this is an issue presumably present in the original ROM)
Version: Current TPA version (Ghostbusters release)
Issue: Ball search does not happen if a ball is stuck and can't be located during the post LITZ drain/gumball load phase...
Is there any chance that they can go back and fix TZ's missing wall between the Camera and Gumball Machine exit? I'm sick and tired of hard camera shots going up the gumball lane and not counting, it makes multiball much harder.
I've noticed that on iOS, this version tends to run into random sound acceleration issues. It plays everything sped up about 10x (both sound from tables and the horrible cover of Pinball Wizard that the UI uses) & can't be fixed with anything short of restarting the app & ending the game.
This, x1000. The insanely high scores I post occasionally (like 25B on Judge Dredd) are usually week-long games played in half hour or so increments. The whole game doesn't have to be in one sitting on platforms like iOS... just make sure app auto-update is off so that your game doesn't get...
The trigger for me is whether Playdek goes back and finds the time to get Ascension: Dreamscape in there ASAP, and following that up with War of Shadows or whatever the next set after that is called. Playdek screwed over a lot of other games with the time they wasted on Twilight Struggle :/
Haven't had a chance to play with it much, I'm just royally *%#@(^&@)&%!@ pissed that Apple enabled automatic app updates so the 22 billion I had going on NGG got deleted....
TX-Sector is still completely unplayable for me; still seeing the staged ball fall out of the upper teleporter exit when it shouldn't & far more often I'm seeing a ball enter an unlit teleporter entrance & not be detected, effectively ending the game. It's apparently not stuck well enough for...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.