Back in 2013 we were promised a linux version. The FAQ regarding the linux version states: "Once we've managed to release on the major consoles we'll have more time to invest in new platforms."
The console versions are out for some time now. So now we should get some kind of time frame, if they...
Earthshaker has an issue that, sometimes when you shoot the side ramp for a fault trip, the table hangs for approx. 15 seconds before kicking the ball out. Sometimes after that the game will also get out of sync with whats happening on the table.
When frankenstein multiball is activated, the game doesn't register any balls draining. So multiball stays active even with one ball in play. After the last ball drains the game gets stuck, tilt or call attendant won't do anything. You have to exit the game.
IMO this breaks gameplay on this...
I noticed that on TOTAN the DMD above the playfield is completely missing. On TOM it just displays the logo and nothing else. While the ones in the left upper corner of the screen work correctly.
Haven't noticed this on any other tables so far, will update if i find something else.
Syncing them...
a few bugs from this build:
1. on RBION when i earned an extra ball and ball 3 drained, the game "forgot" about my extra ball, and showed me the screen with my score as if the game ended, i had to press start to continue the same game with the extra ball
2. on Monster Bash after all balls...
how about making the game check the OS version, and applying SetMaximumFrameLatency only if it's Vista or newer, and not changing anything if ti's XP. Or maybe letting us configure it through PBAConfig.exe
XP is now unsupported anyway, and with no significant market share among Steam users. It...
here's a recently uploaded ps4 gameplay i found, and i also feel there's a different feel to the ball than that on the PC version, it seems more realistic
https://www.youtube.com/watch?v=E1sG6rOzxNo
since version 1.29.10, when launching a ball on Tales of the Arabian Nights, the skillshot in the farthest hole from the plunger doesn't work, simply nothing happens, the other two holes work ok
It wouldn't be the first time sony does something like this, it's Watch_Dogs all over again. There's no logical reason to keep a different code base for the PS4, if other platforms can handle it. Same thing with dx11 that was advertised for the PC, but still hasn't arrived.
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