Fix the standard and wizard goals not properly registering!
and please combine them and don't make the standard ones disappear once completed.
Fix the standard and wizard goals not properly registering!
I like the rail shadows. I've been complaining about the CHROME inconsistencies, like the chrome by the apron is perfect then 2 inches away on the right its bronze and to the left its grey....chrome its kinda important to PINBALL just look at the ball.
Because I just can't stop b!tch!n' about it, I made an example of how (in my opinion) Twilight Zone for the iOS/Android should look like. I don't understand why FarSight released such an expensive table without shadows. The elements have become a clutter, they float around, no visual differentiation. It is a busy table with lots of elements. If you leave the shadows out, everything will blend with the table art. And about the table art, the blue color on my iPad so WAY(!) to oversaturated.
Ok, so I just picked a screen grap from TZ from a post and did a quick 'n dirty Photoshop on it, just to show how much more 'together' TZ can look like by adding shadows. Left is the 'shadow' version' right the original. Look at all the elements in the back for example! I replaced the clock as well, and this needs no explanation why I did this.. Also the metal parts in the back (I have no clue how to name them in english) are more chrome looking. (I took them from AFM, where they look just excellent.)
Another request I didn't mention: persistent settings. The general lack of them has been a problem ever since Pinball Hall of Fame.
Yes! I was about to post this.. I think with things like Funhouse rotating what Rudy calls you, the phantom flip in MB and the powerball in TZ there should be a persistent save.. Those tables were designed that way for a reason and always rebooting the machine every time you start it up kind of sucks because I'm the type who will play one table, then want to jump to another if things go sour, then maybe go back to what I was playing before...
Each game gets more likely that the emulated ROM will be in an unstable state. Going back to the known state keeps the table less likely to do wonky things.
Yes! I was about to post this.. I think with things like Funhouse rotating what Rudy calls you, the phantom flip in MB and the powerball in TZ there should be a persistent save.. Those tables were designed that way for a reason and always rebooting the machine every time you start it up kind of sucks because I'm the type who will play one table, then want to jump to another if things go sour, then maybe go back to what I was playing before...
The tables starting at the same known start each time you start the table is done deliberately. Emulation of a ROM is not the same as using the actual ROM. Each game gets more likely that the emulated ROM will be in an unstable state. Going back to the known state keeps the table less likely to do wonky things.
That's what I thought until I saw Gofers on PHoF-Williams. I'm not so sure that's the case.
http://digitalpinballfans.com/showt...ch-randomization?p=54749&viewfull=1#post54749
The tables starting at the same known start each time you start the table is done deliberately. Emulation of a ROM is not the same as using the actual ROM. Each game gets more likely that the emulated ROM will be in an unstable state. Going back to the known state keeps the table less likely to do wonky things.
Sorry, I didn't understand that. Could you elaborate?
Actually, the Pro versions of the tables do save their state permanently, across plays of other tables, closures of TPA, even re-downloads of the table. This is easy to test with Twilight Zone Pro. Play a game with the Pro mode on, and load the gumball machine so that the Powerball is not in the top position. Finish your game, then go and play other tables, etc. When you come back to TZ and re-enter Pro mode, take a look at where the Powerball is; it should be where you last left it. It will also remember your score from the last Pro mode game you played and will display it on the DMD, even though that game may have been played weeks ago.When you start a table from the main menu the ROM emulation starts from the same place. This is what FarSight calls a "known stable state". The more you play the table the further you get from this known stable state and the more likely something wonky will happen. The known stable state was probably the state the ROM was in when it was completely reset before emulation began. As you play things change in the ROM emulation. Memory is used, games are played, high scores recorded, matches awarded, etc. Each change has a chance for something to go wrong in the emulation. Even real physical ROMs need resetting occasionally. Anyway, to reduce the chance of weird things happening, FarSight decided to build in a ROM reset whenever you start a table from the main menu bringing the ROM emulation back to that known stable state.
Actually, the Pro versions of the tables do save their state permanently, across plays of other tables, closures of TPA, even re-downloads of the table. This is easy to test with Twilight Zone Pro. Play a game with the Pro mode on, and load the gumball machine so that the Powerball is not in the top position. Finish your game, then go and play other tables, etc. When you come back to TZ and re-enter Pro mode, take a look at where the Powerball is; it should be where you last left it. It will also remember your score from the last Pro mode game you played and will display it on the DMD, even though that game may have been played weeks ago.
Note that the Pro tables only have persistent state while they're actually in their Pro mode. If they're in regulation mode, they act like the normal tables and reset whenever you quit mid-game or exit to the main menu.