- Mar 17, 2012
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I know. But Pro mode's persistent state demonstrates that periodic ROM resets are not necessarily required for table stability.I wasn't referring to pro mode.
I know. But Pro mode's persistent state demonstrates that periodic ROM resets are not necessarily required for table stability.I wasn't referring to pro mode.
There's been lots of serious issues discussed in this thread. Here's a petty one. I never cared for the way the camera pans over the table at the conclusion of a game. It focuses too much on the non-animated backglass and not enough on the playfield "game over" sequence. I wish there was a way that you could NOT see the high scores just after a conclusion of a game and just look and listen to the lights and sounds after losing that last ball.
3. More closeup cameras.
Those close up camera can mess with game play and be too slow to keep up with ball movement. They're neat the first time, but annoying the 100+
Think BOP transformation, taxi joyride etc.
Actually, the Pro versions of the tables do save their state permanently, across plays of other tables, closures of TPA, even re-downloads of the table. This is easy to test with Twilight Zone Pro. Play a game with the Pro mode on, and load the gumball machine so that the Powerball is not in the top position. Finish your game, then go and play other tables, etc. When you come back to TZ and re-enter Pro mode, take a look at where the Powerball is; it should be where you last left it. It will also remember your score from the last Pro mode game you played and will display it on the DMD, even though that game may have been played weeks ago.
Note that the Pro tables only have persistent state while they're actually in their Pro mode. If they're in regulation mode, they act like the normal tables and reset whenever you quit mid-game or exit to the main menu.
Yep. That's why I said the Pro tables save their state, and not just the ROM's state.Although I agree that there's no reason for TPA to reset the game ROM constantly, I'd like to point out that the location of the powerball in the gumball machine has nothing to do with the ROM emulation, but the state of the (simulated) physical pinball table. Two things that work together, but separately.
I know. But Pro mode's persistent state demonstrates that periodic ROM resets are not necessarily required for table stability.
You talk about games going wonky because of the ROM... wouldn't that happen to every (real) pinball table? I don't think I've ever really heard of it being a problem.
Its not my opinion, it is what FarSight employees have said. However I think there is a difference between the actual ROM and emulation of the ROM. But there is certainly the chance that a ROM is going to get into an unplayable state the longer it is running. Pinball tables can and do lock up from time to time.
Always confused me that they decided to put the main power switch on the outside...Real tables do... I can remember many times walking up to a glitched out table... then reaching underneath and flipping that on/off switch most tables have.
Could you please remove the squalid looking "art" (like that "Game Over" sign) from the background environments? It looks low-rent, and is just another thing that detracts from the presentation.
If you can't do an arcade environment, please just consider a neutral, dark texture. (And one without obvious compression artefacts, please.)
Also, arcade environmental sounds, please. Some of the earlier tables sound very sterile; there's no atmosphere.