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Nik Barbour
Guest
Thanks for the update Ryan - sounds great!
Update: Today we hope to put out a patch for the in-app purchase restore transactions issue. The texture quality control is going to require a little bit more time and the managers want the transaction fix out asap since this effects everyone. Note however that when I put the texture quality control in I will allow you guys three modes, low, medium (what it was before), and high (with ani filter) to offer more flexibility. Just to be clear the low will simply turn off the bilinear texture filter off that has been on since day 1. Going to play around with some other render options on the engine side to see if I can't give you more options. Keep in mind all of this will only help your render speed, not your cpu (physics stuff) speed
As I said somewhere else in this forum, I'd gladly help with the German translation. Don't want to stop porfessional translators from earning money, though Is there any way to provide the English and German texts outside the app, so that proofreading would be easier? Even a *.txt would do. Then I could at least report translation-"bugs"...
ok the build to address the billing issue has been submitted and should be available in half an hour or so. I will keep you updated on the texture option and other issues.
if they are global then yes thats the right place =) but unfortunately I have enough on my plate with android, amazon, and our new farsight login (sans facebook). Though I believe Mike is taking care of those =)
We actually had to hire two more testers (who are doing a great job btw) and they have started to look through these forums and log them.
On Gorgar, I notice a few imperfections:
- The number 1 shows using the left segments instead of the right
- The actual digits are projected a little to the left compared to the segments, most noticable on the left digits (and on a tablet
- The flippers do not seem to turn around their normal turning point, instead they seem to turn around the top (also present in TOTAN)
- Viewing angle 1 is different than on other tables (flippers are much bigger than lets say BoP)
- Camera also moves more vigorously than in other tables
- The PLAYER:1 is more italic than the digits in the display below
Not sure if it's a bug or my phone (Droid Charge), but the music on MB seems to soften some of the time during gameplay where I can hear the sound effects a lot louder than the music. Anyone else experience this?
Be sure to start saving your save_data file. This will save your wizard goals as Nick from above confirmed. Cheers!
I am actually going to make a change so that the save file is stored in the same location as the rez files (external) so that a clear data leaves it alone and it can be copied from device to device without a rooted device.
Sorry to dredge up an old thread here. Did you actually implement this fix?
Sorry to dredge up an old thread here. Did you actually implement this fix?
No - it still sits at...
/DATA/DATA/COM.FARSIGHT.ANDROIDPINBALL.JAVAPROJECT/FILES/saved_data
Rez files sit at...
/MNT/SDCARD/ANDROID/DATA/COM.FARSIGHT.ANDROIDPINBALL.JAVAPROJECT/FILES/...
Hey Ryan
How fragile would the code change be to move this data out of the /data partition and into the /sdcard partition?
Would you be able to handle the data migration with a migration script implemented in the next APK that checks when the game runs. Basically use a grep command to check for the saved_data file in /data/data/ then move it out to /sdcard/android/data ?