Baltimore Jones
New member
- Jul 25, 2013
- 51
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License expirations are supposedly coming up on TZ and T2 according to the original licensing terms. Are these being extended somehow or will they stop being available for purchase?
SYT, I would very much like to know something about the impossible shots: can they be fixed, why are they difficult to fix, why they exist in the first place. Here is a list of them (are there more?):
ToM, R orbit, from L flipper trap.
AfM, R ramp, from L flipper trap.
HRC, R orbit, from L flipper trap.
FirePwr, bottom Power standup, from L flipper trap.
Taxi, bottom Pinbot drop target, from L flipper trap.
JY, D-O-G ramp, from running L flipper shot.
DrDude, Gift of Gab, from running L flipper shot.
FH, trap door, 'without relying on the "T" target rebound angle'.
HRC: slot machine lane (when the ramp is all the way down), from R flipper trap (maybe).
I made this list from these posts by @vikingerik:
http://digitalpinballfans.com/showt...-harder-in-TPA?p=196116&viewfull=1#post196116
http://digitalpinballfans.com/showt...-harder-in-TPA?p=196102&viewfull=1#post196102
http://digitalpinballfans.com/showthread.php/8457-Tips-amp-strategies?p=205011#post205011
http://digitalpinballfans.com/showt...TACK-FROM-MARS?p=190264&viewfull=1#post190264
My attempt at a question: "Are you aware that many (important) shots are literally impossible? Like the R orbit in ToM from a L flipper trap, the R ramp in AfM from a L flipper trap, the R orbit in HRC from a L flipper trap, and the D-O-G ramp in JY from a running L flipper shot? If you're aware of these, do you plan to make them possible? Why haven't you done so already... is it a particularly hard fix? Why do these exist anyway?"
I chose those four shots because they are the ones that I've noticed the most, dozens or hundreds of times. I know they have a massively long bug list; I think this should be near the top of it.
It'll be interesting to see if the flipper physics have any effect on this.SYT, I would very much like to know something about the impossible shots: can they be fixed, why are they difficult to fix, why they exist in the first place. Here is a list of them (are there more?):
ToM, R orbit, from L flipper trap.
AfM, R ramp, from L flipper trap.
HRC, R orbit, from L flipper trap.
FirePwr, bottom Power standup, from L flipper trap.
Taxi, bottom Pinbot drop target, from L flipper trap.
JY, D-O-G ramp, from running L flipper shot.
DrDude, Gift of Gab, from running L flipper shot.
FH, trap door, 'without relying on the "T" target rebound angle'.
HRC: slot machine lane (when the ramp is all the way down), from R flipper trap (maybe).
I made this list from these posts by @vikingerik:
http://digitalpinballfans.com/showt...-harder-in-TPA?p=196116&viewfull=1#post196116
http://digitalpinballfans.com/showt...-harder-in-TPA?p=196102&viewfull=1#post196102
http://digitalpinballfans.com/showthread.php/8457-Tips-amp-strategies?p=205011#post205011
http://digitalpinballfans.com/showt...TACK-FROM-MARS?p=190264&viewfull=1#post190264
My attempt at a question: "Are you aware that many (important) shots are literally impossible? Like the R orbit in ToM from a L flipper trap, the R ramp in AfM from a L flipper trap, the R orbit in HRC from a L flipper trap, and the D-O-G ramp in JY from a running L flipper shot? If you're aware of these, do you plan to make them possible? Why haven't you done so already... is it a particularly hard fix? Why do these exist anyway?"
I chose those four shots because they are the ones that I've noticed the most, dozens or hundreds of times. I know they have a massively long bug list; I think this should be near the top of it.
It'll be interesting to see if the flipper physics have any effect on this.
I actually posed that in the question, if the new physics would affect that kind of thing. I tend to believe it will, as I've been playing Big Shot with it, and I seem much more able to aim than I used to. Not 100% about that, but it's the feeling I'm getting.
With Zen making a Family Guy pin, is a Stern Family Guy pin recreation no longer a possibility.
I'd guess that Zen pays its programmers a lot less to develop its tables.Is the difference that FarSight also has to pay the WMS or Stern license too?
Yes and no. Technically there is nothing stopping them from making it, or South Park, or The Walking Dead, or any Marvel table. The problem comes from the license holders, who more than likely wouldn't want two of the same product on the market at the same time. More to the point, why would you want an older version out when a new version is available? If FarSight wants the Simpsons, they'd better make a play for it before Zen does.
And no, I don't mean by having a kickstarter. What is the difference in economics with licensing between FarSight and Zen? Ignore the deeper pockets, at the end of the day you still have to make a profit on the table. Zen doesn't charge any more then TPA, yet locks down all these licenses. Is the difference that FarSight also has to pay the WMS or Stern license too? As we move into season 5, I'll be very curious to see how many licenses FarSight adds, but I'd really like to see them secure a big giant one without crowdfunding. If they can do that, the idea of modern Stern tables coming to us just might be that much closer to a reality.
One thing I always notice is that Zen seem to get loads more coverage on more mainstream gaming sites (IGN, Kotaku etc) whenever they release a licensed themed table, whereas Farsight barely get a notice.
Devs don't work for peanuts. I don't think this is the reason.I'd guess that Zen pays its programmers a lot less to develop its tables.
I searched for "pinball" at kotaku, and clicked through to many articles about TPA / Zen. The articles on Zen seemed to have many, many more hits / comments than the ones on TPA. If this is correct, it makes sense that kotaku would post more articles about stuff that their readers are more interested in.Imagine if they were able to nurture a relationship with IGN and Kotaku, then announcemets regarding tables, physics, lighting, whatever, would be constant news. Makes me wonder if there are any pinball fans working for those sites.
Oops, I see where what I wrote looks like a per-hour statement. I meant it to be about the total dollars paid to the set of programmers per table, which is more a statement about hours than per-hour rates. The reason I say this is that the quality of TPA's tables is much, much higher than that of Zen (which hopefully is an objective result by now ).Devs don't work for peanuts. I don't think this is the reason.