vikingerik
Active member
- Nov 6, 2013
- 1,205
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making a difficult working nudge system in the on/off digital keyboard way seems improbable.
Pro Pinball had this nineteen years ago.
making a difficult working nudge system in the on/off digital keyboard way seems improbable.
But how? Micro nudge and you 'know' you can do exactly 5 such nudges, unless you compensate in an other direction if you kinda feel where the tiltbob is (and that doesn't need a physical representation, that seems like overkill).Pro Pinball had this nineteen years ago.
Got an email back from Bobby on this:
"The proverbial ball has been picked back up and handed off to someone to make sure all the bugs get fixed and this finally gets done.
If it's not in the PC build by the April release, please remind me - but I think we'll get it done finally.
Sorry for the delay."
Thanks for the update! I'm looking forward to seeing how this works out. It doesn't seem like a trivial amount of work.Got an email back from Bobby on this:
Got an email back from Bobby on this:
"The proverbial ball has been picked back up and handed off to someone to make sure all the bugs get fixed and this finally gets done.
If it's not in the PC build by the April release, please remind me - but I think we'll get it done finally.
Sorry for the delay."
https://en.wikipedia.org/wiki/Linear_interpolationProblem likely is a hardware limitation, the game interprets an input from frame A to frame B and then does it on frame B, this time frame is 16.7ms and we'll exclude debounce (the time it takes the key to register it's not bouncing off the contact from the inital press, ~5ms), a standard USB polling rate of 125Hz, 8ms, tells the computer the keys state if it's on or off so 8ms on and 8ms off (no room for linear interpretation), PS/2 interfaces didn't have this problem 19 years ago, so there isn't likely anything farsight can do unless people get over-clocked USB peripherals..
did you remind him yet?
----Yes please. Too many easy tables, and would love to see this especially on the PC version.
Tables to look at:
Twilight Zone
Scared Stiff
Addams Family
Ripley's
FunHouse
CftBL
AFM
MB
MM
Limited EBs on Addams Family? so once the house is done you're left with a multiball no one likes [timing out] playing and drain, xyz times. That's difficult to swallow.
Bad news . I'd much rather have a hard difficulty (with its own leaderboard) than more physics work that everyone's so hyped on right now. Let alone, the crappy new GUI."It's been worked on but not finished. Hopefully, we can get it in before too long, but it won't be for the next couple months."
In other words, don't hold your breath.
Nudging in TPA would be really easy to fix I think. Simply make it not affect the ball's trajectory at all unless the ball is touching a physics object.
That's the way the nudging works in Zen.
When the ball is in "open air" (i.e. touching nothing), the ball trajectory is not affected by nudging. But if the ball is in contact with any objects on the table (rubbers, posts,etc), the nudging effect is strong as hell (even too strong, you can go from an inlane to the other one with only one nudge).
As tilt warning is very sensitive in Zen (one nudge = one warning, two warnings = tilt), you have to be very cautious and synchronized (nudge at the right time, when the ball enters in contact with an object).
I think it would work well in TPA, making the tables a lot harder.
except, playfield is physical object. Zen is video game where pinball is just a theme. How on earth would we save balls from deadly ramps/kickouts if playfield gets ignored????Nudging in TPA would be really easy to fix I think. Simply make it not affect the ball's trajectory at all unless the ball is touching a physics object.