relaxation
New member
- Oct 8, 2015
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As tilt warning is very sensitive in Zen (one nudge = one warning, two warnings = tilt), you have to be very cautious and synchronized (nudge at the right time, when the ball enters in contact with an object).
1) it's Danger, DANGER, Tilt, but Dangers timeout after a period of time
2) They don't always trigger a Danger if you can control the stroke of your nudges* **, meaning there is no tilt-bob mechinism
3) No one (maybe Twrecks) in the past did so because you needed your two dangers to bi-nudge a strong bangback, which had priority
*4) This example shows what you're talking about as well, if you nudge at the correct time during contact you get a fairly strong reaction
**5) Their nudge comes into effect after you leave its deadzone, while TPAs nudge will take any difference in position from point A&B
6) you have to return to the deadzone to be able to trigger another nudge
7) A combination of their deadzone, danger zone and the way diagonals are interpretted are also not the greatest
The line seperating dark red and red should be the maximum strength of a 2 directional nudge, compared to a one directional nudge it's pretty gimped but the one directional nudge is harder to perform in a pinch (a quick straight up motion)
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