but that just isn't true. Everything has momentum. In order to hit the ball with some object by nudging you have to slide the table under the ball even little. That same little happens on open playfield.
This is just not true; kinggo is correct.If the ball is out on the playfield there is nothing to transfer that momentum onto the ball, and the only way to move the ball relative to the playfield is to slide the entire table out from under the ball. This does not happen in regular nudging, only when forcefully sliding the entire machine to the side.
This may or may not be true for old Ballys/EM's: I didn't play them enough to remember. But it is absolutely false for at least WMS DMD's, and that is important, as I don't think this conversation was restricted to old machines at some point? Top players literally almost never lose the ball down the middle. (I wasn't quite at that level, but I was close.)All I know is in my experience with real machines, what JPelter is talking about is absolutely true. It is most notable on Bally widebodies or EMs where the ball is rolling slowly as it is. You can see a SDTM coming from a mile away, and there is zero you can do about it without slam tilting the machine.
This is true.Simply put, a ball in the middle of an open playfield absolutely does not behave the same on a real table as in TPA when nudging. Real table = infinitesimal shift in trajectory, while TPA = shift of an inch or two.
This is just not true; kinggo is correct.
From above you said: "The flipper is in this instance the object that exerts the sideways force of the moving cabinet onto the ball, not the playfield itself." No, of course not: the ball would be several inches above the flipper at the time the left/right nudge was made. Then the ball falls to hit the flipper, then the table moves back in the reverse direction of the nudge. This is what happens in a "slap save" and gentler versions (I didn't use a slap save much at all when I played at a high level, but I did the gentler version pretty much constantly, as there is usually an optimum place you want a down-falling pinball to hit on the flipper).
I don't understand. What is the difference between "about to hit" and "before"?The nudging done when slap saving is done as the ball is about to hit the flipper, not before it.
Oh my goodness. Imagine it's an infinitely tiny amount of paint, then.Thickness of paint coming off the ball might be a factor.
Yes, you can. But of course, not in a way how TPA does that.That's completely irrelevant since it's not a permanent change to ball trajectory. The whole point of this conversation was why TPA nudging is unrealistic because you can curve balls out on the open playfield. You can't do that on a real machine.
It doesn't. At least not related to playfield, maybe to the ground under the machine. But if you shift playfield left a bit and then right what happens to the ball at that time?You have a ball coming straight down from the bank of ball targets on big shot, and it's going to hit the outside of the slingshot triangle. This will always send the ball straight down the outlane. If you nudge a real machine while the ball is out on the open playfield, the playfield will shift slightly under the ball, and it will shift back. The ball trajectory stays constant. You have to time the nudge so that the shift happens exactly as the ball is about to hit the top of the slingshot triangle. That way the triangle will move just a little bit to intercept the ball at a different angle, possibly bouncing it upwards or inside towards the flippers depending on how hard you shove.
its all balls to me, nerds!
what we have here is failure to commicate
If you do this so far in advance the machine is not moving as it reaches the flippers, your nudge did absolutely nothing, because the ball will have returned to the original position and maintains the original trajectory.
Yes, you can. But of course, not in a way how TPA does that.
It doesn't. At least not related to playfield, maybe to the ground under the machine. But if you shift playfield left a bit and then right what happens to the ball at that time?
Geez, another pseudo-meta theoretical discussion about real pinball
Geez, another pseudo-meta theoretical discussion about real pinball.
Maybe in a closed lab environment in vacuum it cant be done, but in the real world I do it all the time. It's not as easy as in TPA but not very hard. Just go try it yourself.
The way I usually do it is a series of quick small sideways nudges, like shaking. The ball will move slightly to the side on each shake, outcome will be like one big side nudge in TPA. I don't exactly think about it, I just do it and intuitively I will move the ball either to the left or to the right by choice, not by random. Sometimes I'll give it one larger side nudge slide,pretty much just like in TPA. Sometimes I'll get a warning, sometimes not. Yes I'm talking about nudging to make the ball change it's path without the ball touching anything other than only the playfield underneath, to make the ball not drain SDTM, or just get a better position on flipper.The shaking style is not as fast as the TPA nudge so it's hard on fast balls, but just any slower rolling trajectory can be manipulated. The earlier I start the better, obviously.
I think I find it easier on new or newly polished playfields, but I'm not entirely sure, haven't thought about it. I just played a lot of a fresh KISS yesterday and did it a lot and it was fresh in my memory.
I can't say exactly how it works, but I know that when sideways nudging, it's not like the entire table and legs are perfectly sliding from side to side like it was standing on ice or something, there will be a slight sideways leaning, maybe that affects the path, maybe the dynamics and forces on the ball vary from nudge and back and ball will roll differently, maybe ball spin makes ball lose contact for fractions of seconds. Yeah maybe there's paint coming of, who knows. It just works.