- Feb 19, 2012
- 8,144
- 2
I put seawitch but I regret not voting for catacomb. Oh well.
You made the right choice I still don't see the appeal of Catacomb, besides the art and backglass. Sea Witch has much better playfield flow.
I put seawitch but I regret not voting for catacomb. Oh well.
You made the right choice I still don't see the appeal of Catacomb, besides the art and backglass. Sea Witch has much better playfield flow.
I've played a Catacomb, and I wasn't all that impressed. I didn't care much for the backbox bonus thing either.
Flight 2000 is interesting in that you can play a few different ways. At first it seems like it's just about the steps to multiball, but there are couple other challenging goals to try to achieve. First, there's building the bonus multiplier up to 15X and trying to collect the maximum bonus of 150,000, which makes the audio countdown go berserk. Next, and my personal favorite, is trying to knock down the right side drop targets to build that spinner bonus up to the full 5000 per spin, then make that spinner shot repeatedly. Of course, there's also trying to bring down all three drops at once when the skill shot is lit up and getting 50,000 points for that. I like to work on all three things (multiball, multiplier, spinner value) evenly through a game for bigger points.
I like Seawitch as well as a close second, definitely agreeing that the loop gives better flow than the ball launcher, but it always feels like there's more to do on Flight 2000 and it is satisfying getting all those rockets launched off one after the other.
I voted Friday just a couple of hours after I said I would wait a few days.
For me it was a choice between Flight 2000 and Seawitch and even though Flight 2000 has a more Typical Stern feel about it and probably a bit more to do on it,
I went with Seawitch because of the flow and the design look. It was a close call.
I hope they will take a look at the runner ups when the vote is finished and consider a few more early Sterns down the road. Anyway, I am truly pleased they are doing this poll and happy to see the big turn up from voters.
Flight 2000 is interesting in that you can play a few different ways. At first it seems like it's just about the steps to multiball, but there are couple other challenging goals to try to achieve. First, there's building the bonus multiplier up to 15X and trying to collect the maximum bonus of 150,000, which makes the audio countdown go berserk. Next, and my personal favorite, is trying to knock down the right side drop targets to build that spinner bonus up to the full 5000 per spin, then make that spinner shot repeatedly. Of course, there's also trying to bring down all three drops at once when the skill shot is lit up and getting 50,000 points for that. I like to work on all three things (multiball, multiplier, spinner value) evenly through a game for bigger points.
I like Seawitch as well as a close second, definitely agreeing that the loop gives better flow than the ball launcher, but it always feels like there's more to do on Flight 2000 and it is satisfying getting all those rockets launched off one after the other.
Seconded. Hopefully this poll will enforce just how popular the older tables are, and FarSight will see fit to release a few more over time.
Has Stern's "Lightning" already been emulated? That's the Stern Table I liked the most.