What sort of price will we be looking at? I've never used steam.
You can't transfer purchases between XBox>PS3>iOS>Android.
So why would Farsight offer a discount for PC? Their pricing model on other platforms suggests that this will not be offered.
Sure, there have been issues with getting the PC release ready, and that may have tempted users to defect to another platform to satiate their need for the silver ball. But that was totally their choice.
Save your pennies. I bet you anything it will be worth it.
I just hope that the PC version is a straight port of the Xbox 360 version with possibly more complex lighting. I'm a little worried about the Wii U version since my recent comparisons have brought me to the conclusion that it is based on the PS3 version rather than the Xbox 360 version and may inherit some of the inconsistencies we are currently seeing on the PS3.
If the PC version, at the very least, looks as good as all the posted Xbox 360 pics and gameplay videos, I'll be a happy man.
This is one of the things I'm asking Bobby about tomorrow.
This is one of the things I'm asking Bobby about tomorrow.
I just hope that the PC version is a straight port of the Xbox 360 version with possibly more complex lighting. I'm a little worried about the Wii U version since my recent comparisons have brought me to the conclusion that it is based on the PS3 version rather than the Xbox 360 version and may inherit some of the inconsistencies we are currently seeing on the PS3.
If the PC version, at the very least, looks as good as all the posted Xbox 360 pics and gameplay videos, I'll be a happy man.
I'll answer a bit of this for you.
Both Xbox and PC versions are using Directx 9.0c. So the rendering engines are similar. They both use the same tech for the ball reflections (PS3 is done differently cause of hardware differences.)
The HDR/Bloom is different on all 3 platforms just due to the nature of their hardware.
Both PS3 and Xbox use DXT compression on the textures. PC uses much compression on the textures. Some textures are completely uncompressed.
Lighting model is the same as Xbox 360. I'd like to add some more advanced lighting tech for higher end GPU's.
Anti Aliasing on PC is at a much higher level. 2X on consoles. Depending on GPU I believe it's up to 16x on PC.
I'll answer a bit of this for you.
Both Xbox and PC versions are using Directx 9.0c. So the rendering engines are similar. They both use the same tech for the ball reflections (PS3 is done differently cause of hardware differences.)
The HDR/Bloom is different on all 3 platforms just due to the nature of their hardware.
Both PS3 and Xbox use DXT compression on the textures. PC uses much compression on the textures. Some textures are completely uncompressed.
Lighting model is the same as Xbox 360. I'd like to add some more advanced lighting tech for higher end GPU's.
Anti Aliasing on PC is at a much higher level. 2X on consoles. Depending on GPU I believe it's up to 16x on PC.
I'll answer a bit of this for you.
Both Xbox and PC versions are using Directx 9.0c. So the rendering engines are similar. They both use the same tech for the ball reflections (PS3 is done differently cause of hardware differences.)
The HDR/Bloom is different on all 3 platforms just due to the nature of their hardware.
Both PS3 and Xbox use DXT compression on the textures. PC uses much compression on the textures. Some textures are completely uncompressed.
Lighting model is the same as Xbox 360. I'd like to add some more advanced lighting tech for higher end GPU's.
Anti Aliasing on PC is at a much higher level. 2X on consoles. Depending on GPU I believe it's up to 16x on PC.