Robert Misner
New member
- Oct 4, 2014
- 610
- 0
* (Cirqus Voltaire) I have no idea what's causing this, but two out of three times in one game, the game would get confused after locking a third ball for Highwire Multiball, causing the game to "start" the multiball, but then immediately forget it started it and not launch any balls out. The first time I had managed to lock the third ball without validating the playfield, in case this is actually a bug with the ROM itself and not the way the table's been digitized.
Just had this happen. after the third ball that should start the multiball for highwire slides into place it seems like the release that should let all 3 balls out doesnt trigger then the game goes thru activating all the switches trying to find the missing balls.
Eventually it release but the mode gets all messed up cuz its not showing as multiball at that point.