- Feb 19, 2012
- 8,144
- 2
Haven't tried the new build yet, but just want to say that I'm loving the constant updates. Keep up the good work Mike!
Haven't tried the new build yet, but just want to say that I'm loving the constant updates. Keep up the good work Mike!
But already 99% asleep...
New build is up in public_beta. If you play in dark mode, try out the brighten ball option in the pba config and give your feedback. It's something I'm trying until I get a better solution from engine programmer.
Version 1.37.9
- Forced 60fps on DX11
- Fixed ball visiblity when on top of HH glass
- Added more resolutions to configuration utility
- Fixed UI in resolutions lower than 1080
- Added option in the config utility to brigthen the ball, default is off.
- Fixed messed up lamps on Dr Dude
- Fixed draw order on Medieval Madness pop bumpers
- Fixed ball shadows
- Art and tuning tweaks on JackBot (DX9 and DX11)
Ball still needs to be brighter. It's better, but not quite there yet.
Cirqus Voltaire is broken. High Wire multiball just no longer works.
And as SYT stated, the tables take so long to load now, I thought it'd crashed.
Ball still needs to be brighter. It's better, but not quite there yet.
Cirqus Voltaire is broken. High Wire multiball just no longer works.
And as SYT stated, the tables take so long to load now, I thought it'd crashed.
4. I can't navigate tables with the 360 joystick.
So we are clear we are seeing the same thing, [MENTION=16]Fungi[/MENTION] ...
Without ball brightener.
With ball brightener.
That's in the darkest place of the table, and I can spot it real easy. This is with room light at 0% and lights at 50%
Don't know if anyone reported this, but on Black Knight with the 3rd ball lock bug.... Calling the attendant results in a 'Ball not Stuck - Cancel attendant call' response, which means the ball won't lock or come out or anything, just click-clacks in the lock.
Yeah, I've lost all hope of that... wasn't Gorgar and Firepower on the cards as well? And Black Hole? And I think I encountered the problem with the Ripley's extra ball on the third ball not getting recognised, causing the end game menu to appear with a ball still to be played :/This issue has been talked about since its' release. It's too bad that in three years, nothing has been done about it.
It also took a very long time before the TZ ball-launch bug was fixed.
Also, ROM emulation for this table was discussed as being a possible 2014 upgrade. We all know how that went too.