Mike Reitmeyer
FarSight Employee
- Mar 13, 2012
- 1,735
- 1
- Thread starter
- #421
New build is up, these fixes are in DX9 and DX11 (asside from the lighting one which is DX11 only).
Version 1.37.11
- Various Black Knight fixes (Thanks to Scott)
+ 3rd ball stuck in lock bug fixed
+ During magna save, ball now shakes realistically before coming to a stop
+ Multiball Lightshow added
+ Sound will now play after ball releases from trap
+ When activating multiball from lower lock, the top balls should now release BEFORE bottom ball
+ Lower eject sound is firing when the ball gets released from trap instead of when it enters trap
+ New collision for post added
+ Tuning for ramps so ball is less likely to fly off table on harder shots.
+ After magna save, ball entering inlane should now give the correct score.
+ Fixed DX11 lighting
- Updated JackBot with translations
Version 1.37.11
- Various Black Knight fixes (Thanks to Scott)
+ 3rd ball stuck in lock bug fixed
+ During magna save, ball now shakes realistically before coming to a stop
+ Multiball Lightshow added
+ Sound will now play after ball releases from trap
+ When activating multiball from lower lock, the top balls should now release BEFORE bottom ball
+ Lower eject sound is firing when the ball gets released from trap instead of when it enters trap
+ New collision for post added
+ Tuning for ramps so ball is less likely to fly off table on harder shots.
+ After magna save, ball entering inlane should now give the correct score.
+ Fixed DX11 lighting
- Updated JackBot with translations