SilverBalls
Active member
- Apr 12, 2012
- 1,233
- 3
Thanks for the info on HDR - I see what you mean so probably not possible and by no means straightforward. I just finished another solid hour playing it . The ball is so much better than before so that change you did was well worthwhile. I do indeed have the ROM on Max so will reduce that. Another sound I didn't hear in multiball but maybe you have already is a ball colliding sound. Sound sliders are a really good idea. A lot of people do like to control the mech sounds separately.Thanks Tann, have you played the beta yet? If not please give it a whirl and let me know your thoughts.
Thanks SB, I actually added interpolation onto the ball rigedbodies now .. this is what has made it be smoother.
I dont think you can swap out the used HDR because Unity has a clever system of partially pre-computing information about this. So its not fully baked , its still real time full 3d supported HDR IBL but some of the calculations are reduced because of this compile time information pre-compute. I dont know how much of a difference this makes on frame rate , its just one of those things they built into their engine which Im using. It was a case of if they put it in there .. it must be for a good reason. I will let you know more about non pre-computed support and frame rate and if HDR images ares interchangeable under these conditions soon.
I definitely need to add more sounds .. but there is ball rolling sounds and steel sliding sounds for the ramps and trails. Not sure what your rom volume is? Check the video I posted again you can here them. But this leads me to a thought about what to add in now .. some controls for volumes of sounds because I think individual preference would vary on this from person to person .. better to make it configurable