trillion? christ on a bike dude
Haha, yeah, the Wizard goals are a beast on this thing. I had a nearly 2 trillion point game yesterday and I'm still sitting on only 2 Wizard goals completed (the easy ones.)
Exact same - except I finally (ONLY?) made it past a billion I was sure that run would have checked off some wizard goals - but nada. Looks like you just have to devote a full game to the wizard goals one at a time.
4-way - 3-ways seem to happen naturally - the 4-way you have to try for
Super bear bonus - 99 bear ramps - got around 50 with the Billion run - "I got 99 problems and the bear ain't one"
10million bonus plus - little confused on this one - hit the left ramp 10 times to raise bonus to 10 million and then collect at the THING ramp/saucer on one single ball. What happens if you hit the THING saucer before you raise to 10 mil -does it reset?
10million bonus plus - little confused on this one - hit the left ramp 10 times to raise bonus to 10 million and then collect at the THING ramp/saucer on one single ball. What happens if you hit the THING saucer before you raise to 10 mil -does it reset?
Actually it's TAF that killed pinball. It was the game that the arcades refused to pass down the supply chain in a few months. they held onto it for years, and ruined the business model that was set up before. TAF was, literally, too good.
Actually looping the bear kick ramp is VERY iffy on a properly setup table in real life. you have BEARLY enough power to do it, and it will roll back down the ramp most of the time. Farsight got that RIGHT. you are supposed to shoot the thing ramp, the chair, or the orbit after a bear kick.
If the ramp is easily loopable on your real life TAF, the slope is too low or it's leaning to the right. it's a VERY high risk shot.
Manufacturer, distributor, arcade, bowling alley/bar, laundromat/convenience store, and finally to a home user. roughly. The game goes from a locations (arcades) to b location, to c locations, and then finally to someone's home or the scrap heap.
and THEN... maybe Xbox360.
That was my biggest issue with TPA from the start. I started a thread about it back then, but didn't get much discussion. MM had good bass too, but the game just doesn't provide.1. The sound. I am not sure the exact process that is used to extract the sound. I assume it's done totally digitally which should mean that we are getting the exact sounds bit-for-bit that were stored on the original ROMs. However, all the tables seem more tinny and scratchy than they do IRL. I am running TAF on Steam and my PC has an optical audio out to a Home Theatre quality sound system complete with powered subwoofer. So I should be getting a richer sound experience than I would playing the real table. But I distinctly remember more bass and bigger "thud" sounds coming from the arcade version I played so much (which luckily was in a small pizza place with very few games and had the sound cranked). So if the sound really is 100% of the original, then maybe the TAF sound engine should allow some tweaks. How about a smoothing option to remove some of the graininess of those original low-sample-rate voice-overs. And how about some kind of EQ or at least a bass boost to give that nice wallop/rumble for people with systems that can handle it. And while on this topic, we REALLY need a new knock sound. That sound was a physical noisemaker in the original tables, and the "click" we get in TAF is just not robust enough. Get someone with high-end microphones to really record that sound, and give us a full fidelity version, and maybe even make it a bit louder too so we can feel it a bit.
Has anybody managed to pull off the dirty pool shot yet?