suffocater
Member
- Apr 4, 2015
- 174
- 0
It was never meant as a thread, just a statement of my feelings. But thanks.
Which is why I have a Master List of Issues for the PC version. Many of which have not been fixed since...well, ever.
Come on, Farsight. We want to see a better pinball experience for EVERYONE. Also, ROM emulation?
Look at how polished Pro Pinball is. It's still in Early Access on Steam, yet it feels like a complete game!
Pro Pinball still lacks basic features (achievements, steam cloud, leaderboard friends scores, tournaments...).
Back in my day, we didn't have that. And that's not the point anyway.
The point is, Pro Pinball has almost nonexistent bugs in gameplay. No lighting issues, no sound/music issues, no physics issues, nothing like that. Sure we're missing several things, but that's why Pro Pinball is in Early Access. We know they're working on finishing the game, even if it takes what seems like forever.
Seriously, Farsight needs to step up their game if they want to go up against one of the greatest pinball games in the world. Polish should be a top priority along with the monthly table. I have 278+ reported issues right now for the PC version, and adding more as I find them. Not good.
Just lost an excellent ball 1 multiball on Twilight Zone because the camera zoomed out to the plunger view and the flippers stopped responding. Did not resume normal operation until all balls drained. iOS, iPad Air 2.
ref: http://www.ipdb.org/rulesheets/2684/TZBOWEN.HTMBalls are kicked from the auto-plunger as long as the Clock continues to roll; once it strikes 12, everything stops IMMEDIATELY, all balls drain, and it adds up your score (only points from LITZ round count).
Are you sure that this is a bug? It sounds like the Lost in the Zone mode.
The bug is with the camera and the non-responding flippers. The camera will remain at the plunger while all balls are already on the field. I *think* the workaround for this issue is to turn off the event camera in the table options menu.
There shouldn't need to be a work around like that.
Another bug I noticed today playing the tourney: On Black Hole, when the ball drains on the lower playfield, the flippers, especially the right flipper, can pass/clip completely through the ball.
I think you're right with the idol overflow. In addition I can confirm the wrong score counting. In a second try I've reached more than 250 Billion now. Lost the overview at the end. This game came as 76 Billion only to the leaderboard. Looks like the CftbL problem and a big continent bonus during the 10B rollover destroy the score. At least I've beaten my best continent score so far:
Pro Pinball still lacks basic features (achievements, steam cloud, leaderboard friends scores, tournaments...).
And, unlike EVERY other game ever made for the PS3 or PS4, Pinball Arcade doesn't recognize the analog sticks for menu navigation, forcing you to instead use the d-pad.
So what do we do? Farsight is the ONLY developer making digital recreations of real-world pinball tables on platforms outside of PC, and they are one of the few devs making digital pinball at all.
They know their product is bugged and even somewhat broken in some cases. But instead of focusing on fixing the current platforms they keep pushing TPA to more platforms... And now SPA? They are giving their best running table away for free in SPA for GearVR and charging $5/each, with no trial, for the remaining tables... and they run terribly. No refunds! That is incredibly deceiving, because the free table is the only indication of performance.
The obvious solution is to not buy any more tables, but what good does that really do? It just means less support for pinball. They aren't going to fix the tables some of us already spent hundreds of dollars on. If we somehow managed to convince the small playerbase to stop buying tables Farsight would just stop making pinball games.
It's frustrating.