High lod model beta

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rob3d

New member
Feb 20, 2012
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Did a quick run through this is what I found on my Nex5


crash on load:
black hole
medival madness

crash on exit:
black knight

alpha issues:
whirlwind
tz
t2
teed off
monster bash
creature
cv
centaur
bop

invisible tables:
big shot
black knight
firepower
funhouse
ss
 
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netizen

Guest
I did a run through all the tables with a screen recorder running, currently uploading to youtoob. Most things have been covered already, but it may allow you to see which ones crash etc
 

jaredmorgs

Moderator
Staff member
May 8, 2012
4,334
3
This is subtle, but it's an issue so I'll report it.

The two dome flashers marked don't flash as yellow, but the underlying plastic area has alpha lighting.

dupuvagu.jpg


El Dorado has texture missing from plunger.

yvyzyqyz.jpg


Elvira is missing all ramps.

equqe7yt.jpg


Barrel spring travels through plunger knob on Genie.

ynahajy8.jpg
 
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jaredmorgs

Moderator
Staff member
May 8, 2012
4,334
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Gorgar has an oddity where you can see the ball in the trough.

9abysu4u.jpg


Ripley's has what appears to be missing art in the penguin loop (1), and opacity issues on the ramp guards (2, 3).

a6esy5uh.jpg


Scared Stiff has some issues with claw flasher bulbs clipping through the cabinet.

e5u9ezy7.jpg


TNG had issues with the stand up targets on the shuttle ramp.

a8ezaza6.jpg
 
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jaredmorgs

Moderator
Staff member
May 8, 2012
4,334
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Is this cut out there on your machine Ryan?

eha2ugyn.jpg


White Water back box topper...

veryby3u.jpg


...And opacity issues

atyvy4yp.jpg
 
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netizen

Guest
This video is private...

Change to "anyone with link".

that's how I uploaded it, not sure how/why it changed :confused: Maybe it's because I had to verify my youtoob account finally due to the length, who knows
 

superballs

Active member
Apr 12, 2012
2,653
2
I don't have the eye for small missing items and minor art flaws as I just don't really know that we'll but bk2k, DD, and AFM look pretty good to me
 

danivempire

New member
Oct 26, 2013
670
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haven't got the time to test on android this week end.
Does the high model make a big difference?
 

Ryan Routon

FarSight Employee
Feb 24, 2012
1,394
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going through and fixing these, gotten pretty far actually. Some of the minor art issues will exist in the ios build too I believe and there were no plans to fix those (they really didn't even know I was doing this much work as it is and I can't offload any of this to the art team) so I will fix the major alpha issues and crashes and post another build.
 

Ryan Routon

FarSight Employee
Feb 24, 2012
1,394
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also note this might effect performance on some devices, mostly the gpu bound ones so there will be an option to toggle.
 

jaredmorgs

Moderator
Staff member
May 8, 2012
4,334
3
going through and fixing these, gotten pretty far actually. Some of the minor art issues will exist in the ios build too I believe and there were no plans to fix those (they really didn't even know I was doing this much work as it is and I can't offload any of this to the art team) so I will fix the major alpha issues and crashes and post another build.

I just can't believe how much alpha there was on funhouse. There was no flasher effects on that table yet the whole thing was blacked out almost.
 
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