High Roller Casino Alpha

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Baron Rubik

New member
Mar 21, 2013
1,852
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I find the ball direction when you hit the ball with the flippers seems not ok to me. Ball drifts too much to the right on the left flipper and too moch left on the right flipper. On the other tables it is ok for me.
Dont know if is just my feeling on this table.

Are you talking about when cradling the ball?

I don't agree personally. I have only played 5mins in truth, but initially I did think the same thing as crazywolf, but I felt it was more tip of flipper physics that were out. But I now think it's the just the table design personally.
Any shot from the last quarter of the flipper length is going to interact with the protruding switches shown below (especially left flipper to right switch). This gives a false sense of a wide shot.
2y5ytuve.jpg
 

Dylan_h

New member
Mar 15, 2012
172
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I would have to agree with crazywolf. The shots feel a little off like you have to shoot early, but I've never played the real table so I'm not sure if that's how it plays.
 

FlippyFloppy

FarSight Employee
Nov 13, 2013
2,629
0
I don't agree personally. I have only played 5mins in truth, but initially I did think the same thing as crazywolf, but I felt it was more tip of flipper physics that were out. But I now think it's the just the table design personally.
Any shot from the last quarter of the flipper length is going to interact with the protruding switches shown below (especially left flipper to right switch). This gives a false sense of a wide shot.
2y5ytuve.jpg


There has been some tuning done with the flippers such as correcting the flipper pass from the left to right flipper. Regarding the the wide shot when hitting the ball from the tip of the flippers, I believe it normally aims it at the Collect Coins spots targets that you have circled as well as sometimes hitting the slingshots. Is it currently not doing this on Android?
 

FlippyFloppy

FarSight Employee
Nov 13, 2013
2,629
0
Just wanted to give everyone a heads up, the new build will not be ready today. Fixing 10 bugs resulted in other major issues arising that we want to have fixed before we put out another build. With that being said, there will be another build ready sometime tomorrow.
 

jaredmorgs

Moderator
Staff member
May 8, 2012
4,334
3
Just wanted to give everyone a heads up, the new build will not be ready today. Fixing 10 bugs resulted in other major issues arising that we want to have fixed before we put out another build. With that being said, there will be another build ready sometime tomorrow.
Getting it right is better than rushing a build out to us just to get more feedback about broken stuff.

We will be ready when you are.
 

Mad07

Member
Feb 13, 2013
363
2
can you check if the goal are recognized correct? E. g. .
"win a poker" I've won the game, the light on the table goes on, but the goal is not archived. Simular with e. g. win a Cheat game (here I'm not 100% sure, if I've won or not during the cheat game)
 

PiN WiZ

Mod & Forum Superstar
Staff member
Feb 22, 2012
4,158
1
• Cameras still need to be adjusted
• High Scores are not in, default scores are.
• Placeholder, Attract, and Instruction music are not in
• Instructions are not in
• Roulette wheel tuning is still being adjusted
• Pop bumpers tuning is still being adjusted
• Table History is not in
• The ramp collision is lost after draining 3 balls and the ball travels through the ramp
• The ball is not set properly in the plunger lane
• Left slingshot lacks animation
• Green Pop bumper is always lit
• Whenever a ball placed in the plunger, both flippers will flip.
• Goals are not completely in yet.
• Flippers dollar signs are backwards.
• The DMD and HUD is not placed evenly.
• The ball is floating around the roulette table too much which hinders it from dropping.
• Several audio files need to be converted to 11k
• The table will not play while the coin door is open
• Hitting the extra ball target when not lit will cause the table music to stop.
• Initial entry UI does not pop up to enter initials. Users are forced to wait for event to time out.
• Special cameras are not hooked up yet to view the back glass reward wheel and special camera for the plunger shot into the roulette wheel.
• Red flashers need to be a brighter red.
• Plunger is clipping through the stern plunger cover
• Flippers require more tuning.
• Twilight Zone plunger gate is malfunctioning and causing the table to break in various multiball events.
• Exiting Bride of Pin-bot crashes the app. Cannot confirm...not an issue.

All of the above issues confirmed except for the last issue.

Galaxy S4 running Android 4.4.2

High Roller Casino

• The Stern logo is not displayed with the High Roller Casino logo on the table select screen or in-game.

• The square plunger cover on the front of the cabinet is missing its texture. See THIS pic for reference.

• The volume of multiple audio files is inconsistent.

• The off-states of all ten yellow, orange and red lights on the back wall are not displaying correctly.

• The two red dice on the back corners of the table are not modeled correctly and need to be swapped. They should look like THIS.

• The red/white checkerboard decals are missing from both of the "21" targets on either side of the slot machine entrance.

• The slot machine arm is a bit too thin and is missing the screw that connects it to the slot machine. See THIS pic for reference.

• The off-state of all four red flashers needs to be a bit brighter.

• The bright white reflection on the bottom portion of all three pop bumper caps needs to be lowered in intensity or eliminated completely as there doesn't seem to be a light source that would be causing them to have a bright white reflection on the bottom of them (as seen when they are not lit).

• The three spotlight lamps do not flash and need to be hooked up (as they were on WHO dunnit?).

• The characters on the slot machine dot matrix display are sometimes faded when they're displayed. The characters should always be bright when they're displayed unless they are flashing.

• When the ball is released from the slot machine, the ball is deflected by the left target and drains between the flippers almost 100% of the time. There should be a metal rail in place (PIC) that directs the ball to the left flipper and keeps the ball from hitting the left target as it's released from the slot machine.

• The top and sides of the slot machine should have a shiny reflective texture. I understand that reflections are costly on mobile, but a texture closer resembling a faked reflection would look much better.
 
Last edited:
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netizen

Guest
I'm curious about the state of existing bugs that have been identified month after month yet seem to persist.

OTOH:
The issue with JY and the plunger being dodgy when you touch the left side of the screen; which shouldn't affect the plunger at all using touch screen controls.

The still, as of yet, unmapped ux for pro mode in TO and CBW which makes changing any settings impossible; this one irks me as it is a paid for feature and I have yet to get any feedback on it.

The inverted pro mode settings and goals on F2K. Off is On on two settings, at least, and there are 2 goals that are switched. Eldorado had issues with goal recognition as well.

The loop orbits on CC, which are not as common an issue on anything but mobile. As well as the flipper strength which seems less on mobile compared to PC; The Right and Centre ramps are far easier to make when no playing on mobile.

Inconsistent plunge and table camera angles from table to table; never-mind platform to platform.
 

W1LDD ONE

New member
Jul 21, 2013
789
0
Looks like next week. This table is loaded with bugs on all platforms there is not even twitch tv gameplay because of bugs at least not yet. Maybe there is twitch gameplay next week.
 

jaredmorgs

Moderator
Staff member
May 8, 2012
4,334
3
I'm curious about the state of existing bugs that have been identified month after month yet seem to persist.

OTOH:
The issue with JY and the plunger being dodgy when you touch the left side of the screen; which shouldn't affect the plunger at all using touch screen controls.

The still, as of yet, unmapped ux for pro mode in TO and CBW which makes changing any settings impossible; this one irks me as it is a paid for feature and I have yet to get any feedback on it.

The inverted pro mode settings and goals on F2K. Off is On on two settings, at least, and there are 2 goals that are switched. Eldorado had issues with goal recognition as well.

The loop orbits on CC, which are not as common an issue on anything but mobile. As well as the flipper strength which seems less on mobile compared to PC; The Right and Centre ramps are far easier to make when no playing on mobile.

Inconsistent plunge and table camera angles from table to table; never-mind platform to platform.
I've found reporting the issues separately through the email support line, and quoting the post in your email tends to get results.

Particularly when you suggest you want to update a post on here with details.
 

switch3flip

Member
Jan 30, 2013
944
0
Had a weird bug, shot the ball up the middle ramp, the ball went to roulette and the divider closed the roulette entrance after, but the roulette wasn't activated so nothing happened. Roulette was inactive, the ball just lying still. I tilted table.

Also want to add I don't experience any weird angles for ball when shot from flipper. No pulling to left or right and no having to shoot early or anything.
 
N

netizen

Guest
I've found reporting the issues separately through the email support line, and quoting the post in your email tends to get results.

Particularly when you suggest you want to update a post on here with details.

Seeing as I was directed to this forum by support@ in the first place as a place to report bugs this seems counter intuitive, and redundant, plus I have reported the most egregious of these issues to support already. Which is why I am asking what is happening with these outstanding bugs that get reported month after month.
 

ZenTron

New member
Jul 21, 2013
211
0
This public Android beta test period from FS has shown us how low the internal quality control standards have gone. This beta was used to test the soon to be released android build on the extensive list of Android hardware out there. We would list some minor defects that were exhibited on our hardware that FS didn't own and tweaks would be done. They are now releasing alpha's and expecting quality control to be done by their fans without compensation because the fan's don't want to see TPA fail.

If this is a trend FS plans to continue they should make these thread's private, have some fans sign NDA's and have them compensated.

Just my two cents, as I'm also a fan and would like to see a Season 4, but as netizen pointed out, without quality control and bugs being fixed, there fan-base will dilute.
 

Baron Rubik

New member
Mar 21, 2013
1,852
1
This public Android beta test period from FS has shown us how low the internal quality control standards have gone. This beta was used to test the soon to be released android build on the extensive list of Android hardware out there. We would list some minor defects that were exhibited on our hardware that FS didn't own and tweaks would be done. They are now releasing alpha's and expecting quality control to be done by their fans without compensation because the fan's don't want to see TPA fail.

If this is a trend FS plans to continue they should make these thread's private, have some fans sign NDA's and have them compensated.

Just my two cents, as I'm also a fan and would like to see a Season 4, but as netizen pointed out, without quality control and bugs being fixed, there fan-base will dilute.

I don't agree with any of your statements in regards this beta compared to others personally.

It is a beta, and if you don't want to play it unfinished, simply don't download it.
Look at the first post in the thread. Farsight were aware of, and listed most of the major bugs on the table themselves.

I might be critical of Farsight and quality myself occasionally, but I've always felt privileged that they allowed a public beta and the staff gave us personal contact with them many times outside of working hours.

I wouldn't like unfair criticism to put the developer's off, especially during this delicate period whilst staff are changing and adapting to missing colleagues.

This is a beta feedback thread - let's keep it to that.
 

Richard B

New member
Apr 7, 2012
1,868
0
They do get to fixing things eventually - they finally fixed the Super Skill Shot bug on MM and AFM on the Steam version. True this is the worst beta I've ever seen, but it's also been released a little sooner than they usually are, and there's a holiday weekend going on here in the US. Hopefully they'll have an updated build sometime next week, and a good final version on Friday.
 

ZenTron

New member
Jul 21, 2013
211
0
Baron, There is so much wrong with your post, I don't even know where to begin. The point of these Android beta's was to have the near final build tested on the heterogeneous Android hardware available to the public unlike Apple and iOS which is homogeneous. With FS being a small shop its impossible for them to own 20+ Android devices from different manufacturers and test the build, so they ask us for help. The build released July 1 is so buggy its unplayable and NOW is the time to give feedback and criticism and not wait till this product is scrapped due to a declining fan base tired of bugs.

I'm not sure why one would get emotional and feel privileged about being in a public beta. Im in the Steam Beta because I put $400 towards the T2 kickstarter and I play the Android beta to make sure it works ok on my Nexus 7 when the game is RTM's. There is no privilege on my end, its just that I paid good money and expect what I paid for.
 
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