The angle the ball leaves the flipper.Are you talking about when cradling the ball?
The angle the ball leaves the flipper.Are you talking about when cradling the ball?
I find the ball direction when you hit the ball with the flippers seems not ok to me. Ball drifts too much to the right on the left flipper and too moch left on the right flipper. On the other tables it is ok for me.
Dont know if is just my feeling on this table.
Are you talking about when cradling the ball?
I don't agree personally. I have only played 5mins in truth, but initially I did think the same thing as crazywolf, but I felt it was more tip of flipper physics that were out. But I now think it's the just the table design personally.
Any shot from the last quarter of the flipper length is going to interact with the protruding switches shown below (especially left flipper to right switch). This gives a false sense of a wide shot.
Getting it right is better than rushing a build out to us just to get more feedback about broken stuff.Just wanted to give everyone a heads up, the new build will not be ready today. Fixing 10 bugs resulted in other major issues arising that we want to have fixed before we put out another build. With that being said, there will be another build ready sometime tomorrow.
• Cameras still need to be adjusted
• High Scores are not in, default scores are.
• Placeholder, Attract, and Instruction music are not in
• Instructions are not in
• Roulette wheel tuning is still being adjusted
• Pop bumpers tuning is still being adjusted
• Table History is not in
• The ramp collision is lost after draining 3 balls and the ball travels through the ramp
• The ball is not set properly in the plunger lane
• Left slingshot lacks animation
• Green Pop bumper is always lit
• Whenever a ball placed in the plunger, both flippers will flip.
• Goals are not completely in yet.
• Flippers dollar signs are backwards.
• The DMD and HUD is not placed evenly.
• The ball is floating around the roulette table too much which hinders it from dropping.
• Several audio files need to be converted to 11k
• The table will not play while the coin door is open
• Hitting the extra ball target when not lit will cause the table music to stop.
• Initial entry UI does not pop up to enter initials. Users are forced to wait for event to time out.
• Special cameras are not hooked up yet to view the back glass reward wheel and special camera for the plunger shot into the roulette wheel.
• Red flashers need to be a brighter red.
• Plunger is clipping through the stern plunger cover
• Flippers require more tuning.
• Twilight Zone plunger gate is malfunctioning and causing the table to break in various multiball events.
• Exiting Bride of Pin-bot crashes the app. Cannot confirm...not an issue.
I've found reporting the issues separately through the email support line, and quoting the post in your email tends to get results.I'm curious about the state of existing bugs that have been identified month after month yet seem to persist.
OTOH:
The issue with JY and the plunger being dodgy when you touch the left side of the screen; which shouldn't affect the plunger at all using touch screen controls.
The still, as of yet, unmapped ux for pro mode in TO and CBW which makes changing any settings impossible; this one irks me as it is a paid for feature and I have yet to get any feedback on it.
The inverted pro mode settings and goals on F2K. Off is On on two settings, at least, and there are 2 goals that are switched. Eldorado had issues with goal recognition as well.
The loop orbits on CC, which are not as common an issue on anything but mobile. As well as the flipper strength which seems less on mobile compared to PC; The Right and Centre ramps are far easier to make when no playing on mobile.
Inconsistent plunge and table camera angles from table to table; never-mind platform to platform.
I've found reporting the issues separately through the email support line, and quoting the post in your email tends to get results.
Particularly when you suggest you want to update a post on here with details.
This public Android beta test period from FS has shown us how low the internal quality control standards have gone. This beta was used to test the soon to be released android build on the extensive list of Android hardware out there. We would list some minor defects that were exhibited on our hardware that FS didn't own and tweaks would be done. They are now releasing alpha's and expecting quality control to be done by their fans without compensation because the fan's don't want to see TPA fail.
If this is a trend FS plans to continue they should make these thread's private, have some fans sign NDA's and have them compensated.
Just my two cents, as I'm also a fan and would like to see a Season 4, but as netizen pointed out, without quality control and bugs being fixed, there fan-base will dilute.