Imho, i would count pausing as cheating. The pause Screen should Cover the table completely. Never Seen someone pausing a Flipper in real live (beside Holding the Ball With one Flipper)
Actually, on this one table (Twilight Zone), the real machine does have a pause feature, if the V9.4H ROM is installed.Imho, i would count pausing as cheating. The pause Screen should Cover the table completely. Never Seen someone pausing a Flipper in real live (beside Holding the Ball With one Flipper)
Actually, on this one table (Twilight Zone), the real machine does have a pause feature, if the V9.4H ROM is installed.
Yes. The music will stop and the activated flippers will remain held for up to 15 minutes.I'm curious to know how that works! Can you cradle the ball and then "pause" having the flipper stay depressed?
"My First Pinball".
It's all legit. Just get 10 door panels every ball and you will play forever from all the extra balls. Lots of tables in TPA can go infinite like that, Bride and Funhouse being the most notorious.
My velocity on TPA TZ is a very consistent 10 billion per hour. The first hour scores 5 billion while the hitchhiker/robot counts are still ramping up to the max. 189B would take me 19.5 hours.
However, this is time to mention an odd ROM bug that happened to me in both of my 100B+ games. I wonder if it happened in any other top games.
The score award for loading the gumball machine ceased to be capped at 25 million. Instead, suddenly it awarded a weird number somewhere in the 140s which increased by 5M each time (as is normal in the beginning of a game until it hits 25M.) After 255M it rolled to 0, but kept increasing by 5M each time until it got up to 255M again, and so on. I don't know what caused this. I had lots of gumballs stacked and previously loaded, but don't think it was near 255 to overflow anything, more like 60 of each when this started happening, so the count may not even be related. My best guess is something unrelated caused memory corruption, maybe overflowing past 255 hitchhikers or robots or clock millions total or some such.
The bug adds an average of 102M per gumball load over a long period of time (the average is 127M per gumball instead of the normal 25M.) That's a lot, but doesn't really affect the calculus around going infinite, since it's just points not more EBs, and you still have to hit left-right-lock for each gumball light.